Forum Discussion
o0netquik0o
6 years agoRising Ace
also looking at code.. battle duration could not be the culprit.
as duration prio si called last
Maybe the problem resides on HealthPoints that are in front of the structure.. CY in this case.
but it really depends on final sim result.. very hard to test it without a fixed testing layout.
Can hardly think about a case where you get to CY without destructing CY front structures.
Another try would be to lower the value of Front Health Points summed to CY health that should probably gives more importance su CY itself. But as i said i don't think that we are talking about a common case.
if you want i can mod another version and try this second option.
But then you have to test it because actually i can't reproduce the problem easily.
Hard to full understand as it is the bigger code function of the script.
@crackfed
as duration prio si called last
Maybe the problem resides on HealthPoints that are in front of the structure.. CY in this case.
but it really depends on final sim result.. very hard to test it without a fixed testing layout.
Can hardly think about a case where you get to CY without destructing CY front structures.
Another try would be to lower the value of Front Health Points summed to CY health that should probably gives more importance su CY itself. But as i said i don't think that we are talking about a common case.
if you want i can mod another version and try this second option.
But then you have to test it because actually i can't reproduce the problem easily.
Hard to full understand as it is the bigger code function of the script.
@crackfed