Forum Discussion

TF2Super1018's avatar
4 years ago

DDOS prevention

First off, EA. You need to get it together with Titanfall 2. The DDOS attacks are rampant. I am by no means good at coding, but even I know the basics of a fix:

player = player(incremented);

player.packets = how many packets player is sending;

for player in lobby:

    if(player.packets > x):

        kick player;

    else:

        don't kick player;

where X is something like 1.5 the normal max packets for a player. If in a normal match I send 10 packets per second or whatever, and I send a peak 14 packets, kick players sending more than something like 200-250 packets. I don't know how hard it is to implement, but it seems like a fairly easy fix on the surface.

I bought the game on Steam for the full $30 August 6th. Absolutely love it, but the multiplayer attacks make it unplayable. I'm surprised EA hasn't been sued for leaving their game's multiplayer mostly unplayable. 

6 Replies

  • @TF2Super1018 I know nothing about coding, but as far as I can understand a big part of the problem is that the hacker/s black lists players which causes their ping to spike insanely. Kicking ping struck players might take a load off the servers but the only players that would remain in the end are white listed (hacker approved) players. If this assessment is correct, how do you propose a fix to ensure that black listed players are let into the game while cutting out the white listed ones?
  • CoolFerCats's avatar
    CoolFerCats
    Seasoned Novice
    4 years ago
    @ICA_Courier OPs logic would still work since it kicks abnormally high packet count connections NOT high ping counts.
  • @CoolFerCats I was under the impression that the servers were getting hit with DDOS attacks, where the attacker sends an excess of packets to a server, which it cant' keep up with.
  • Magikf1ngers's avatar
    Magikf1ngers
    Seasoned Adventurer
    4 years ago

    That's what was happening on the Titanfall servers - Titanfall 2 it's a bit more complex.  

    HOWEVER.

    That does NOT excuse the complete inaction on EITHER of the games to fix the issues.  Especially since they are still selling the goddamned games.  They need to be supporting the servers every bit as much as any other game they're still selling.  

    I mean, the demand alone through here, Reddit, etc - you'd think they'd take the hint and fix it, as well as put out more content instead of abandoning the game a year and a half after it launched.  

  • tomnteresyta's avatar
    tomnteresyta
    4 years ago

    I play Titanfall 2 on Xbox One.  I wonder if complaining to Microsoft about a game that they are actively selling is unplayable on Xbox One would do anything.  Maybe Microsoft (for example) would remove it from their store?  Same with Sony and PS4? 

    This is *.  I'm Jonesing to play and at the same time getting pissed off.  Beware everyone about "end of life" of your favorite games or software versions.  It's a business.  You gotta pay to play.  And these days you gotta pay monthly, annually and PERPETUALLY to play.  There's a sucker born every minute.

  • Magikf1ngers's avatar
    Magikf1ngers
    Seasoned Adventurer
    4 years ago

    I would give it a shot.  If they're not aware of it already, they should be.  Same with Steam.  Orgin will be like pissing on a wildfire, since EA owns Origin.  

    Something needs to be done.

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