Statistical Analysis of Players
It would seem to me that given all the tools at EA's disposal they could with the help of simple algorithms determine who in their games are cheating/hacking the system. It is also a joke that reporting people who are obviously using cheats results in any changes to the way EA polices their games.
Another complaint of mine is if a player drops out of a game at the very end (Titanfall 2 as an example) they don't appear in the scoreboard, so reporting these players is impossible, and they obviously know it. Tied to this is the issue that they don't show up in the list of players in the Advocate Network list, so if you block a player, the ability to see the block is next to useless, and it seems EA resets block identifiers on a regular basis so again you're left in the dark about these players. Make it impossible for people to be invisible in all your in game reporting lists. Players that come into a game and score above 250 points are suspect from the beginning, but I'm seeing the use of pilot and titan hacks at lower levels, such as a player using a Kraber rifle at levels below that in which a Kraber is accessible.
Cheating seems to be epidemic in TF2 and it simply ruins game play for everyone else. If EA was truly interested in keeping this to a minimum they could invest in ways to determine cheating in real time, using the data they collect about the players, as it happens.
So, EA are you vested in making the playing field level for everyone, or is this simply lip service on your part to make it seem so?