Forum Discussion
8 years ago
Here is the link to the original thread.
https://forums.ea.com/en/discussion/79645/ea-please-read-and-make-corrections/p1
The following are Suggestions from the original thread made by forum members .
--Separate the character finder so there is one for "awaiting tasks" characters and one for "ready for collection" characters, I don't like the way . I can't task my free characters easily when others are awaiting collection. This might receive some critical reception from people who play via phones if the screen becomes crowded so possible add a "hide" option via settings.
FIXED, YOU CAN RUSH JOBS IN THE UNEMPLOYMENT BUILDING -Make it possible to rush jobs via the employment centre when some characters are free, right now if you have a character free they must be tasked before all others can be rushed together.
-How about 1/4 straight monorail track piece so I don't have to spend a million hours adjusting track to the new tunnel?
-Static reset time for Friends visits (been mentioned a ton of times) the daily event is reset at a specific time it feels silly that Friends visits dont follow suit. This also affects events that 1 Week wonder studio for example? You could only fight 3 times in your friends town every 24 hrs (glitched for some to be past 24 hours) a static reset would be easier.
-add 2,6, 16 and any other odd task hours - there are many characters with these - what if I want all my 2 hour people out on that task- takes super long to task them first individually.
-I would like to be able to tap on a building and see who has tasks there. Then send them there to animate it.
-More inventory requests:
Make items searchable;
Subcategorise items that belong to an event eg casino, wild west, so that when rebuilding entire town can remember what goes where.
-It would be nice if two characters who have tasks together (pick on Marge, dance with Grandpa, force Bart to go on a date, etc),for the task should show up in both character's lists.
FIXED - for tasks that requires a certain number of springfielders, can we make it so that after we select the number of people required, we can send the rest of the people who qualify at the employment building?
https://forums.ea.com/en/discussion/79645/ea-please-read-and-make-corrections/p1
The following are Suggestions from the original thread made by forum members .
--Separate the character finder so there is one for "awaiting tasks" characters and one for "ready for collection" characters, I don't like the way . I can't task my free characters easily when others are awaiting collection. This might receive some critical reception from people who play via phones if the screen becomes crowded so possible add a "hide" option via settings.
FIXED, YOU CAN RUSH JOBS IN THE UNEMPLOYMENT BUILDING -Make it possible to rush jobs via the employment centre when some characters are free, right now if you have a character free they must be tasked before all others can be rushed together.
-How about 1/4 straight monorail track piece so I don't have to spend a million hours adjusting track to the new tunnel?
-Static reset time for Friends visits (been mentioned a ton of times) the daily event is reset at a specific time it feels silly that Friends visits dont follow suit. This also affects events that 1 Week wonder studio for example? You could only fight 3 times in your friends town every 24 hrs (glitched for some to be past 24 hours) a static reset would be easier.
-add 2,6, 16 and any other odd task hours - there are many characters with these - what if I want all my 2 hour people out on that task- takes super long to task them first individually.
-I would like to be able to tap on a building and see who has tasks there. Then send them there to animate it.
-More inventory requests:
Make items searchable;
Subcategorise items that belong to an event eg casino, wild west, so that when rebuilding entire town can remember what goes where.
-It would be nice if two characters who have tasks together (pick on Marge, dance with Grandpa, force Bart to go on a date, etc),for the task should show up in both character's lists.
FIXED - for tasks that requires a certain number of springfielders, can we make it so that after we select the number of people required, we can send the rest of the people who qualify at the employment building?
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