Forum Discussion
10 years ago
Obligatory: monorail
Also, I'd like to explode my Springfield to fix some sprawl and group similar things, like shops, together instead of desperately trying to cram things into spots or throwing them out to the boonies. An efficient easy to use inventory list doesn't even sound hard to add in considering it's already how the shop is set up. Otherwise, it's too much of a nightmare thinking about redesigning with the current inventory screen.
Also also, if the issue with adding more land is that it'd really slow down older devices, instead of just tossing more land squares at the borders, try something like a quadrant system. Divide Springfield into a couple or four areas and having the game only load one at a time, kinda how Krustyland works. Boom, more land and it wouldn't strain some devices at the cost of dealing with an extra loading screen or two. How cool would it be if we had a nice sized designated area to set up all our event/holidays goodies we've accumulated through the years?
Last also, I'd really like it if programmers had extra time to setup and test upcoming events. They're probably sick of every update they release having more bugs than a dozen five dollar hookers pubes. A little more time and a little less boss' breathing down their necks while trying to fix the new bugs and we could not only get a working game but get the kinds of gameplay updates that add to and keep the game from getting stale.
Also, I'd like to explode my Springfield to fix some sprawl and group similar things, like shops, together instead of desperately trying to cram things into spots or throwing them out to the boonies. An efficient easy to use inventory list doesn't even sound hard to add in considering it's already how the shop is set up. Otherwise, it's too much of a nightmare thinking about redesigning with the current inventory screen.
Also also, if the issue with adding more land is that it'd really slow down older devices, instead of just tossing more land squares at the borders, try something like a quadrant system. Divide Springfield into a couple or four areas and having the game only load one at a time, kinda how Krustyland works. Boom, more land and it wouldn't strain some devices at the cost of dealing with an extra loading screen or two. How cool would it be if we had a nice sized designated area to set up all our event/holidays goodies we've accumulated through the years?
Last also, I'd really like it if programmers had extra time to setup and test upcoming events. They're probably sick of every update they release having more bugs than a dozen five dollar hookers pubes. A little more time and a little less boss' breathing down their necks while trying to fix the new bugs and we could not only get a working game but get the kinds of gameplay updates that add to and keep the game from getting stale.
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