Forum Discussion
10 years ago
mmaybe757 wrote:
Obligatory: monorail
Also, I'd like to explode my Springfield to fix some sprawl and group similar things, like shops, together instead of desperately trying to cram things into spots or throwing them out to the boonies. An efficient easy to use inventory list doesn't even sound hard to add in considering it's already how the shop is set up. Otherwise, it's too much of a nightmare thinking about redesigning with the current inventory screen.
Also also, if the issue with adding more land is that it'd really slow down older devices, instead of just tossing more land squares at the borders, try something like a quadrant system. Divide Springfield into a couple or four areas and having the game only load one at a time, kinda how Krustyland works. Boom, more land and it wouldn't strain some devices at the cost of dealing with an extra loading screen or two. How cool would it be if we had a nice sized designated area to set up all our event/holidays goodies we've accumulated through the years?
Last also, I'd really like it if programmers had extra time to setup and test upcoming events. They're probably sick of every update they release having more bugs than a dozen five dollar hookers pubes. A little more time and a little less boss' breathing down their necks while trying to fix the new bugs and we could not only get a working game but get the kinds of gameplay updates that add to and keep the game from getting stale.
You have some interesting ideas there, but I'd like to point out a few things that I think is important.
1) As interesting as having springfield broken up into different parts sounds, a lot of players wouldn't like that. It would partition the town and make it a bit annoying getting around. I know this was an issue when KL came out, and a lot of people stopped going in there because of that. Well there was also the fact that it wasn't as interesting but you get my point.
2) I think testing an event before a release is a a good idea, but there are a few issues that arise. One is that they can't simulate the load of thousands of players, playing the game. Another issue is, they'd need an extra couple of weeks for testing and that's not time they have. It seems they have an entire year planned out, so every event and level runs off of a specific schedule. This means if they decided to add testing time, we'd loose out on constant, and they'd loose out on revenue. I don't think their events are that bad for them to need to do that.
I think a good solution would be is extending events. It wouldn't hurt them or the players in any way since there's quiet period after events that are usually quite boring anyways. This would mean that people who completed everything will just keep playing the game like they would normally, and those who weren't able to finish as fast will have extra time to finish. I say this since some of their events go a little crazy with requirements.
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