Forum Discussion

jellypawn's avatar
8 years ago

939 bonuts choices.... is it random?

i'm not convinced it's random, and feel I get 3 donuts a LOT less than 1/3 of the time, and go through runs of several "doh, only one".

anyone else got any feels about this? has it been discussed before? it's probably me seeing patterns in randomness, but damn, it really feels like it's out to get me!
  • "jellypawn;c-1627576" wrote:
    "daved7637397;c-1627506" wrote:
    "matthewtracy;c-1627472" wrote:
    "ramrod130;c-1626914" wrote:
    If I get one at first I will go for 3, but if I get 2 at first I will stop at 2


    This is what I do. I feel like I'd be paying money to lose out on a doughnut if I got the 1 after the 2. If I hit 1, I go on; if I hit 2 after the 1, I pay for the 3. I feel like I'm saving money if I get the 3 after the 1.


    You dont "lose" a donut if your second pick is a lower number. You always keep the higest amount you pick. If you get 2 first, then 1 the second time, you still get 2.



    yeah but you're paying $100,000 for 1 more donut, which is totally not worth it at a higher % multiplier.

    i'm going through a phase of not spending any more money on my donut choice as i need more money, i'm building 120 KEM every 4 hours and not actually making much money yet! lol. do have 350 donuts from the last few days though, so that's good. need quite a bit more for the 4th july mystery box! can't wait :D


    I see what you are saying now, I thought you meant something completely different, which is a misconception that pops up here from time to time.

    I also very rarely go for a second pick, I feel the money better spent on more KEMs. 50K is roughly 3 KEMs with some change left.

    I run my farm very similar to how you do it. My rule of thumb is I spend 4 hours worth of income on farming, everything beyond that gets saved or otherwise used. It comes out to 100 KEMs, or $1,170,170. I find this to be good for me, and Ive passed it to others who have adjusted it for their needs/situation and had success with it. Don't know if it helps, or if you are even interested, but I thought I would pass it along.

    Happy tapping!
  • "mystery2mi;c-1627677" wrote:
    I always pick until I get 3 donuts and get 21 donuts per round with a multiplier of ~860%. I have 64 KEMs in my farm. My IGC still goes up, about 1 million per week, unless I use it to buy land or something else expensive. If your IGC is dropping, your multiplier is too low for the amount of KEMs you are farming. My advice is to plant fewer KEMs until you can get your multiplier higher.

    ^^^this! ;)
    But I'm at 513%

    However!.... I just got Maggie on my Homerlayas tonight! I started my farm 2 May, took one week off during and to date I've gone from level 177 to 742 so far :) I see 939 very soon!!!!!
    Whoot!!!
    >:) >:) >:)
  • "spritals148;c-1627957" wrote:
    "mystery2mi;c-1627677" wrote:
    I always pick until I get 3 donuts and get 21 donuts per round with a multiplier of ~860%. I have 64 KEMs in my farm. My IGC still goes up, about 1 million per week, unless I use it to buy land or something else expensive. If your IGC is dropping, your multiplier is too low for the amount of KEMs you are farming. My advice is to plant fewer KEMs until you can get your multiplier higher.

    ^^^this! ;)
    But I'm at 513%

    However!.... I just got Maggie on my Homerlayas tonight! I started my farm 2 May, took one week off during and to date I've gone from level 177 to 742 so far :) I see 939 very soon!!!!!
    Whoot!!!
    >:) >:) >:)


    Congrats on Maggie! I remember feeling so daunted when the Homerlayas were released, it seemed like an unreachable goal.
  • Here is why I don't believe it is random. Last night I cleared my KEM farm and had 8 rounds of bonuts. I then opened it up on my iPhone this morning and it had not saved. So I went to my iPad which I used to clear the farm and it said my other device didn't save the town, so I went back to the iPhone, opened it and it saved the town (dumb me for losing what I did last night!). Then I continued to play on my iPhone. Then when I cleared my KEM farm, all 8 choices for 3 bonuts were in the exact same box order as they were last night when I cleared them. So therefore they cannot be random, or they randomly generate a certain amount in advance. The chances that all 8 boxes were generated at random a second time, on a different device none the less, and happened to be in the exact same order as the night before...well those odds would be ridiculously high.

    Also on another note, the excavation gems were in the exact same squares too.
  • "KILLAchievement;c-1628114" wrote:
    Here is why I don't believe it is random. Last night I cleared my KEM farm and had 8 rounds of bonuts. I then opened it up on my iPhone this morning and it had not saved. So I went to my iPad which I used to clear the farm and it said my other device didn't save the town, so I went back to the iPhone, opened it and it saved the town (dumb me for losing what I did last night!). Then I continued to play on my iPhone. Then when I cleared my KEM farm, all 8 choices for 3 bonuts were in the exact same box order as they were last night when I cleared them. So therefore they cannot be random, or they randomly generate a certain amount in advance. The chances that all 8 boxes were generated at random a second time, on a different device none the less, and happened to be in the exact same order as the night before...well those odds would be ridiculously high.

    Also on another note, the excavation gems were in the exact same squares too.


    I think what is needed here is an understanding of random numbers generated by computers. Computers can't just think up a random number like a human can (although there is some argument that humans can't either). Computers can only execute specific instructions. When a programming language implements a random number generator, typically it is a series of complex, chaotic math functions performed on a starting number (called a seed) to yield a seemingly "random" result. Often the last result is used as the next seed.

    Now, because of this, when a random number generator is given the same seed, the same sequence of "random" numbers are generated. Not ideal when you need true randomness, but there are ways of improving the randomness. One trick I use is to seed the generator with the current time as it's highly unlikely that people will do things at the exact same moment.

    On the other hand, using a repeatable sequence of "random" numbers can be useful. For example, a player could keep interrupting a random event before the game is saved in the hopes of getting a more beneficial outcome the next time. So EA could combat that by using the same seed, so that the random events happen the same way (perhaps using the last save time or something).

    I'm not saying for sure that this is what EA is doing, but as a computer programmer myself, it seems like a reasonable theory.

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