Forum Discussion

schneyer's avatar
8 years ago

A free idea.

So the Town Hall has a list of everyone and what they're doing, even "Waiting for something to do". If I go to each character I can see how much time is left on what they're doing, where I can spend donuts to hasten, or if it's close I can select Free. Why not combine the two? Have the Town Hall list everyone and have the ability to select Free on any or all of them?
  • "schneyer;d-135421" wrote:
    So the Town Hall has a list of everyone and what they're doing, even "Waiting for something to do". If I go to each character I can see how much time is left on what they're doing, where I can spend donuts to hasten, or if it's close I can select Free. Why not combine the two? Have the Town Hall list everyone and have the ability to select Free on any or all of them?


    There's a building you'll be required to build called the Unemployment Office. It'll show 60m tasks, 4hr tasks, 8hr tasks, 12hr tasks and 24hr tasks, and how many characters are on said task(s). You'll then see the donut total to rush all characters with an assigned task of those previously stated. If the donut total is 0, you can rush every single character that is on a 60m/1hr job for example.

    I believe that's what you're trying to explain.
  • "OhHappyJays;c-1696091" wrote:
    "schneyer;d-135421" wrote:
    So the Town Hall has a list of everyone and what they're doing, even "Waiting for something to do". If I go to each character I can see how much time is left on what they're doing, where I can spend donuts to hasten, or if it's close I can select Free. Why not combine the two? Have the Town Hall list everyone and have the ability to select Free on any or all of them?


    There's a building you'll be required to build called the Unemployment Office. It'll show 60m tasks, 4hr tasks, 8hr tasks, 12hr tasks and 24hr tasks, and how many characters are on said task(s). You'll then see the donut total to rush all characters with an assigned task of those previously stated. If the donut total is 0, you can rush every single character that is on a 60m/1hr job for example.

    I believe that's what you're trying to explain.


    as far as i understand he wants te option to rush single characters in the townhall, which sounds like an awesome little idea^^
  • That would be great, instead of finding them all the time for those who roam the pave walks and hard to spot, even so I know all the places they are at buildings (mostly on 12hours only).
  • "OhHappyJays;c-1696091" wrote:
    "schneyer;d-135421" wrote:
    So the Town Hall has a list of everyone and what they're doing, even "Waiting for something to do". If I go to each character I can see how much time is left on what they're doing, where I can spend donuts to hasten, or if it's close I can select Free. Why not combine the two? Have the Town Hall list everyone and have the ability to select Free on any or all of them?


    There's a building you'll be required to build called the Unemployment Office. It'll show 60m tasks, 4hr tasks, 8hr tasks, 12hr tasks and 24hr tasks, and how many characters are on said task(s). You'll then see the donut total to rush all characters with an assigned task of those previously stated. If the donut total is 0, you can rush every single character that is on a 60m/1hr job for example.

    I believe that's what you're trying to explain.


    No, that's to start them, I'm looking to finish them.

  • "Simpsonare;c-1697174" wrote:
    "schneyer;c-1696963" wrote:
    "OhHappyJays;c-1696091" wrote:
    "schneyer;d-135421" wrote:
    So the Town Hall has a list of everyone and what they're doing, even "Waiting for something to do". If I go to each character I can see how much time is left on what they're doing, where I can spend donuts to hasten, or if it's close I can select Free. Why not combine the two? Have the Town Hall list everyone and have the ability to select Free on any or all of them?


    There's a building you'll be required to build called the Unemployment Office. It'll show 60m tasks, 4hr tasks, 8hr tasks, 12hr tasks and 24hr tasks, and how many characters are on said task(s). You'll then see the donut total to rush all characters with an assigned task of those previously stated. If the donut total is 0, you can rush every single character that is on a 60m/1hr job for example.

    I believe that's what you're trying to explain.


    No, that's to start them, I'm looking to finish them.



    It does finish them...


    but all at once, not a list of every character to pick out of who you want to rush


    sorry for grammar or language or whatever im drunk and sorry xD
  • I agree. I've never been able to use the UI office to finish jobs. It only offers me to start jobs, or to rush with donuts.

    Starting jobs with UI is a waste of money.
    Rushing with donuts is out of the question for ordinary freemium game players like myself. So I've always hated this building that's of little use to me.

    It certainly doesn't do them individually either. So I like this idea.
  • "Peppermallow;c-1697120" wrote:
    This already exists...


    If you actually read the OP the suggestion is to combine both buildings into one.
  • "4junk3000;c-1698055" wrote:
    I agree. I've never been able to use the UI office to finish jobs. It only offers me to start jobs, or to rush with donuts.

    Starting jobs with UI is a waste of money.


    It works well, just needs the player to be disciplined. To rush all jobs for free using UI office, you need to start all the jobs of the same length at the same time (e.g. using the UI office) and have no other characters available that aren't busy doing jobs of the same length. Quite easy once you get the hang of it and starting jobs using the UI office only costs a 10% fee, which is well worth it to save time if you have a lot of characters.
  • So I decided to test this. Right now a few characters have the Free on them, but since I'm going into the Unemployment Office I notice it's Kirk. He has about 17 and a half minutes left, but the Free is all blue. I go into the Job Manager.... all I see is select the various hours to spend donuts, which is what I don't want and not what I was suggesting. Just for giggles, I clear away the ones that are already ready, the Job Manager now only says spend money to start their missions at whatever hour. Not what I suggested which was to select Free, Kirk is still at Free. I go to Town Hall, all any of them say including Kirk is Go To, which defeats the original purpose of the post. So, unless there is something I missed, where you can please explain precisely what I need to do, my original suggestion for the developers stands.