Forum Discussion
Arbok9782 wrote:
no that refers to the number you have. any over that number, costs the same
Thanks for this list!
So it looks like there are different limits to the various buildings in terms of the totals you can create. Wonder why.- wadebearRetired HeroSo is this supposed to be EA's answer to "Give us more land"? Make multilple buildings so expensive that you can't possibly build them?
LPNintendoITA wrote:
no that refers to the number you have. any over that number, costs the same
Gotcha, so those are the price caps.
Makes more sense now why they all vary in terms of what number.wadebear wrote:
So is this supposed to be EA's answer to "Give us more land"? Make multilple buildings so expensive that you can't possibly build them?
And to keep newbies from house farming I suppose.
Thanks for the tables LP. Now on my forum bookmarks.- Thanks for these.
I've noticed that the blue house price for 3 & KEM 3 & 6 drop in price. Is that right or should there be a 0 at the end of those prices? anna22478 wrote:
whoops thanks for pointing that out! fixed
Thanks for these.
I've noticed that the blue house price for 3 & KEM 3 & 6 drop in price. Is that right or should there be a 0 at the end of those prices?- I thought the price was only supposed to go up after you owned so many (like 10)? Not after the first one. Because it is impossible to have max Indolence, Consumerism, and Gluttony without many duplicates. Unless that has changed recently.
Raven_Darkstorm wrote:
i 've all items in the game and no duplicates (except for training walls for obvious reasons)
I thought the price was only supposed to go up after you owned so many (like 10)? Not after the first one. Because it is impossible to have max Indolence, Consumerism, and Gluttony without many duplicates. Unless that has changed recently.Raven_Darkstorm wrote:
I thought the price was only supposed to go up after you owned so many (like 10)? Not after the first one. Because it is impossible to have max Indolence, Consumerism, and Gluttony without many duplicates. Unless that has changed recently.
someone posted awhile ago, that if you're more or less a completionist you no longer need dupes of anything, so I stored all my dup houses to make some room in my town. My conform- o-meter did not drop. Same goes for restaurants and KEM'sjohncolombo wrote:
except treehugging for some reason. You still need a lot of multiple treesRaven_Darkstorm wrote:
I thought the price was only supposed to go up after you owned so many (like 10)? Not after the first one. Because it is impossible to have max Indolence, Consumerism, and Gluttony without many duplicates. Unless that has changed recently.
someone posted awhile ago, that if you're more or less a completionist you no longer need dupes of anything, so I stored all my dup houses to make some room in my town. My conform- o-meter did not drop. Same goes for restaurants and KEM's
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