Forum Discussion
Smurf1972 wrote:
neuroheart wrote:
snip
I've also seen elsewhere that the pet store has no impact on consumerism, which is a shame because I think it's the next premium I want when I save up more donuts. Might have to get the try-n-save instead. (Or the Aztec Theater. Does that increase consumerism? I swear I've seen it with a cash register floating over it.)
Sorry, no, the Aztec pays out with a wad of notes floating over it. :(
Well, boo.Mopurglar wrote:
neuroheart wrote:
I've also seen elsewhere that the pet store has no impact on consumerism, which is a shame because I think it's the next premium I want when I save up more donuts.
It affected some other category before, but according to a recent post on TSTO topix, it has now been fixed so that it increases consumerism.
That is the best news I've heard all day!neuroheart wrote:
I don't know how often EA employees look at the forum, but it's worth a shot to talk about it here until something happens.- It would be helpful if the build menu detailed the category for each item. It's not always easy to guess. Try'n'Save and SprawlMart are obvious for consumerism, the Museum of Natural History and Stu's Disco not so much. The Aztec Theatre's on my to buy list, but would move up a few places if I was sure it boosted consumerism.
I agree with neuroheart - some related decorations would be very welcome, especially for those of us low on donuts. - BTW, neuroheart, the driving test area in front of your DMV is brilliant!!!
drumnman wrote:
BTW, neuroheart, the driving test area in front of your DMV is brilliant!!!
Why thank you :D It was nice to finally have a use for those traffic cones.- After building two semi-hidden Kwik e marts, my consumerism is at four stars. I have nearly 20 consumerism items in my town and still not even close to five stars. Consarnit, I want my shopping cart!
- One small "building" they could change is giving the whacking day stalls (mugs, stick, and shirt) a consumerism rateing. They are stalls for crying out loud! With Whacking Day presumably coming up it would be perfect timeing. And since they are about the size of carts they could easily be hidden if people need an extra boost. This would solve all our problems.
Plus since I have a ton in storage I would be pleased as punch. 8) ehoffa21 wrote:
One small "building" they could change is giving the whacking day stalls (mugs, stick, and shirt) a consumerism rating. They are stalls for crying out loud! With Whacking Day presumably coming up it would be perfect timing. And since they are about the size of carts they could easily be hidden if people need an extra boost. This would solve all our problems.
Hm, not a bad idea. I'd like something more permanent, as well, but if they wanted to make event decorations boost consumerism that would at least be something.ehoffa21 wrote:
One small "building" they could change is giving the whacking day stalls (mugs, stick, and shirt) a consumerism rateing. They are stalls for crying out loud! With Whacking Day presumably coming up it would be perfect timeing. And since they are about the size of carts they could easily be hidden if people need an extra boost. This would solve all our problems.
Plus since I have a ton in storage I would be pleased as punch. 8)
That sounds like its a doer. I think, they must be able to do one small decoration, just one to affect the dreaded consumerism score :?- You are right, currently they are a decoration - but shouldn't be. Since they are stalls that SELL hats, shirts, and whacking sticks then they rightfully should be classified under consumerism. it's kind of like having a car that doesn't go on roads; wait a minute... Oh that's right, this is a game and it doesn't have to make sense. We were offered a grasshopper the size of some buildings. I don't know why I never bought that...
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