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11 years ago
philX3X wrote:Neglecterino wrote:
So with a friend you can reciprocate with:
Reciprocal win attack/lose defense: (97+50 E, 42+25 G) = (147 E, 67 G)
Reciprocal lose attack/win defense: (30+100 E, 6+50 G) = (130 E, 56 G)
Reciprocal win attack/win defense: (97+100 E,42+50 G) = (197 E, 92 G)
Reciprocal lose attack/lose defense: (30+50 E, 6+25 G) = ( 80 E, 31 G)
What do you think?
Thanks for the math!
However, you cannot both "win attack/win defense" or "lose/lose"
If you attack and he defends his springfield, then you lose. You cannot both win the attack and win the defense.
So, if we are to look into your helpful chart, here is what we see:
A successful attack brings you (147 E, 67 G), while a successful defense (130 E, 56 G).
As turns out, there isn't much of a difference between neighbors.
But if we are to only raid random springfields, then the rewards increase dramatically if the attack is successful. In which case, the best strategy would be for people to attack RANDOM springfields while NOT defending their own.
That bolded line above...
This would be true, if not for some issue with that strategy. First is human nature; how would we get people to not defend against an unknown attacker? Second is the time it takes for the attacks to finish; in the meantime if we defended then we could be attacked and defend again on that building. Third is a current bug that visiting KL clears all the shields and you both get nothing!
Hence attacking random SFs is a gamble; unless you use the cheaters and then it pays!
Thanks for the feedback.
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