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sideshowdan9
8 years agoSeasoned Rookie
"4junk3000;c-1618423" wrote:"sideshowdan9;c-1617994" wrote:
Orphan Alley, for sure. Big, ugly, can't be rotated. Frustrating. Unless it's in a corner, you need to move it forward so it does not obscure something else. The good thing about it is you can build off each side, but it has to be the corner piece. Monorail looks okay running behind it but your options are limited.
i made a picture for you. I couldn't illustrate what i wanted to show you with just one screenshot, so i made a mini-mosaic of this lower side of my downtown. I wanted to show you one way to use what you're describing to your advantage. Yes, it obscures the road. so does the monorail station, and rail yard next to it, because i built it all up. Together they create the center of a depressed area that at one time was new and busy, and they built UP. But now it's aged out. There's factories, low-rent housing, crappier roads, lots of trash, noisy trains, people fighting in the alleys...the kind of neighborhood you don't want to have car trouble in, y'no?
So when you step back, your town has FLOW, it makes sense, historically, economically, socially, etc. Am i overthinking it? I'm just looking for realism, and i think that's what makes it real.
I have the most fun designing this game. I hope it lasts a long time.
Thank you for this. And I agree. This is sort of how I've used mine - on the 'wrong side of the tracks', surrounded by factories and other similar buildings. I have a double lane road going through the middle and one side is a bit 'industrial', so it does flow.
It was difficult though. Its height and overall size is an issue. Mine is not right in the corner of its block, set forward by 4 squares or so, but it means the buildings backing onto it are set against the edge of its block and it works, adding depth and correcting the perspective.
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