Forum Discussion
9 years ago
Just like every other crafting system in TSTO, the game's algorithms calculate which resources are scare when generating purchases at the General Store. So if you are low on hats, most of your new options for exchanges will be hats. It's not a random task generator, but one that's designed to make it more difficult for you to meet the goals.
That's why I have 6,000 hats and 0 pickaxes right now.
I found a way to "cheat"* the monorail system to even out its crafting jobs, but it hasn't worked as well for me on Wild West, mostly because I haven't stuck to the same plan and haven't needed a strategy to beat the goals.
* I get the 5 donuts every week on monorail. The monorail system will overload crafting tasks to scarce resources so the best strategy is to craft above the limit (i.e. 200 for metal) and then pick the least costly option. Say, if you have 250 metal and all of your crafting options are metal, pick the 30-40 metal option rather than the 155 one, and the next task that will pop up most likely won't be metal, but plastic or glass. Then pick that one again, which will start to even out your resources. If you pick the 155 metal option, it usually gives you another metal task because your metal supply is so low.
I believe the Wild West functions on the same system. The wrench is that you have to craft 5 items to get the daily prize, so you should be focusing on maximizing the resources/payout ratio until you've got the daily prize and all of the overall prizes as well. So it's not as simple as picking the smaller choice ...
That's why I have 6,000 hats and 0 pickaxes right now.
I found a way to "cheat"* the monorail system to even out its crafting jobs, but it hasn't worked as well for me on Wild West, mostly because I haven't stuck to the same plan and haven't needed a strategy to beat the goals.
* I get the 5 donuts every week on monorail. The monorail system will overload crafting tasks to scarce resources so the best strategy is to craft above the limit (i.e. 200 for metal) and then pick the least costly option. Say, if you have 250 metal and all of your crafting options are metal, pick the 30-40 metal option rather than the 155 one, and the next task that will pop up most likely won't be metal, but plastic or glass. Then pick that one again, which will start to even out your resources. If you pick the 155 metal option, it usually gives you another metal task because your metal supply is so low.
I believe the Wild West functions on the same system. The wrench is that you have to craft 5 items to get the daily prize, so you should be focusing on maximizing the resources/payout ratio until you've got the daily prize and all of the overall prizes as well. So it's not as simple as picking the smaller choice ...
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