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9 years ago
I agree. I don't think it's simply "it's a game" and "designed that way". Before SH2 there was not a crunch on mats. Your numbers prove that it is ridiculously imbalanced now that ads scoop up more mats than pills do, which more than doubles the consumption. With SH2 should have come a yoga mat producer like Number 1 -- like you say, one for each resource. That change would have been fairer. Then it's fine to create imbalance within the SH1 world because it can be offset by the new character tasks.
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