10 years ago
House Prices
AvramBelinksi wrote: Hey Guys My question is whether this pricing structure has always been part of the game. Is it somehow tied to property value (I'm building on more expensive land now)? Is ...
LPNintendoITA wrote:TSTOGame wrote:
Players who had a house farm tended to have far more currency than those who didnt. One of the first thing players tended to do with that currency was buy up all the land expansions. Additionally all the extra XP pushed players to higher levels quicker than they could complete quests. This is when players would find themselves frustrated at not being able to unlock buildings that (for example) required level 30, when they hadnt even completed quests from several levels earlier.
All the extra currency also had players buying up expensive decorations (such as the Bloodmobile) because it yields a high amount of XP, which in turn helped to push players to the bonus level faster to get dozens of free donuts.
It became so advantageous to house farm that many players stopped playing the game as it was intended. Designing a town was something put on the back-burner, as players found themselves caught in a cycle of always wanting just a little more currency, land, or donuts chances. Why bother sending characters on jobs? A house farm not only netted you more income, but was easier to collect. House farming was beginning to ruin the game, so it was clear something had to be done to scale back this activity.
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