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10 years ago
LPNintendoITA wrote:Neglecterino wrote:there're buttons to click to choose which hour to choose and if people are already on task of course they won't be sent. but the problem is skins? and the fact to start the quest you need to send characters on 1h and then 4h with it. argh all people around town! it'll be a mess!
I'll be interested to see how a "send" gets implemented; when/if. For example, do we get to define the character's x hr default job for each x? I've discussed before how this could be implemented reusing parts of the existing interface. And what will happen if the character is already on a task? So many things to test, so many possible glitches. :roll: :)
"...of course they won't be sent."
Of course they shouldn't be sent. But will they test that and get it right? :)
My idea for the skins was that you'd set the 1hr (say) tasks defaults by using something similar to the current interface, and so you'd pick the skin and then the task like we do now to send them on tasks.
To your other point, I suppose we'd have to first assign the people we don't want to go on those tasks to something else. I'm sort of having to do that now to keep sane. For example, I set characters on the recycling tasks, then SH, and then can go through the rest quickly to assign them regular tasks.
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