Forum Discussion
11 years ago
Back when I started playing, origin was really messed up. All my neighbors who were playing on android showed up on the list as not having the game. They didn't tell you who had tapped anything, and you could retap any building as soon as the timer reset. I had one neighbor that I would just wait and tap his Simpson house three times. With no way to tell for sure who was logging on and who wasn't, I became rather relaxed in my standards. I would look for activity such as farming, keeping up on level and signs that characters were on task. I didn't delete neighbors unless there was an event that neighbor visits mattered. I still don't really care that neighbors visit except for during events and even during events don't delete for lack of visits.
I do now care about clearing the town during events. If a player doesn't clear his town, I now check the last logged in is more than 3 weeks, I delete them, maybe one week if they aren't advancing and their town is hard to navigate in some way.
I thinking visiting of towns doesn't help the neighbor much except during events. I do leave buildings in my town (brown houses) uncleared for neighbors who are donut hunting, but who cares if one the brown houses are clicked. I'm not going to make it back on before the timer resets. Maybe they have changed it to make it matter more but I haven't seen it except during FP gaining periods where neighbor visits now give points. Good neighbors are great during events, but otherwise they don't matter.
I do now care about clearing the town during events. If a player doesn't clear his town, I now check the last logged in is more than 3 weeks, I delete them, maybe one week if they aren't advancing and their town is hard to navigate in some way.
I thinking visiting of towns doesn't help the neighbor much except during events. I do leave buildings in my town (brown houses) uncleared for neighbors who are donut hunting, but who cares if one the brown houses are clicked. I'm not going to make it back on before the timer resets. Maybe they have changed it to make it matter more but I haven't seen it except during FP gaining periods where neighbor visits now give points. Good neighbors are great during events, but otherwise they don't matter.
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