Forum Discussion

hbird999's avatar
7 years ago

Itchy scratchy gate

Just noticed the gate/entrance is moveable to increase the bonus area
  • I just noticed this. I put my entrance near the mountains then wondered how I was supposed to fit items onto the bonus area to get the % up to 20%.

    It wasn't until I moved the I&S entrance that I saw the bonus area was much bigger.

    https://media1.tenor.com/images/d44ea8bbc007e5074d987278092f62c5/tenor.gif?itemid=4040641
  • "Chrisprays;c-1955839" wrote:
    "darrenholm736;c-1955394" wrote:
    I just noticed this. I put my entrance near the mountains then wondered how I was supposed to fit items onto the bonus area to get the % up to 20%.

    It wasn't until I moved the I&S entrance that I saw the bonus area was much bigger.

    https://media1.tenor.com/images/d44ea8bbc007e5074d987278092f62c5/tenor.gif?itemid=4040641


    The bonus foam knifes can go higher than 20%?


    Not in Act 1
  • "4junk3000;c-1956027" wrote:


    And i mean insane. The distribution of every single building in my first KL was engineered for maximum equality of coverage. I built that park like it was real. Overseeing construction designs was part of my real life job back then. Every single thing in my park met OSHA code and was ADA compliant. Lol


    As some one who designs stairs and other steel for skyscrapers in Chicago, i'll have to check your new design out. See if it does in fact meet code. lol
  • I do not believe the size of the bonus area changes. It will cut off if put against the mountains but the size stays the same, it just moves with the entrance.
  • I've been rebuilding the way my park was before. But now I'm wondering, if i should create a sub section for I&S, which rides should go in there? I might have to redesign. =(
  • "darrenholm736;c-1955394" wrote:
    I just noticed this. I put my entrance near the mountains then wondered how I was supposed to fit items onto the bonus area to get the % up to 20%.

    It wasn't until I moved the I&S entrance that I saw the bonus area was much bigger.

    https://media1.tenor.com/images/d44ea8bbc007e5074d987278092f62c5/tenor.gif?itemid=4040641


    The bonus foam knifes can go higher than 20%?
  • "4junk3000;c-1955736" wrote:
    I've been rebuilding the way my park was before. But now I'm wondering, if i should create a sub section for I&S, which rides should go in there? I might have to redesign. =(


    Same dilemma. I’m tinkering at the moment, but ultimately I’m going to wait ‘til all the prizetrack stuff is out and then mix n’match. I don’t need two rollercoasters for example.
  • "lucienleon519;c-1955899" wrote:
    "4junk3000;c-1955736" wrote:
    I've been rebuilding the way my park was before. But now I'm wondering, if i should create a sub section for I&S, which rides should go in there? I might have to redesign. =(


    Same dilemma. I’m tinkering at the moment, but ultimately I’m going to wait ‘til all the prizetrack stuff is out and then mix n’match. I don’t need two rollercoasters for example.


    See I'm now thinking that the tooth chipper is going to be my small coaster in the"kiddie rides" section of KL, and the new coaster will go in the "big kid" section that is I&S.

    But that would require redesigning my entire KL. That's a big problem for me in that i spent an insane amount of time on the original layout.

    And i mean insane. The distribution of every single building in my first KL was engineered for maximum equality of coverage. I built that park like it was real. Overseeing construction designs was part of my real life job back then. Every single thing in my park met OSHA code and was ADA compliant. Lol