Forum Discussion
4junk3000
10 years agoNew Spectator
susanmtate32 wrote:4junk3000 wrote:wadebear wrote:
Ok, so it's really handy if you go into someone's town and there's a marker to indicate what they're making at the campfire if you can't see what kid is telling a story and you didn't catch the sound because of the Roar of the FTs. So I decided to do that myself.
I've got the Tube Slide for Snakes. I've got a Bunny Topiary for Bunnies. I'm stuck on what I can use for Zombies and Skeletons.
It need to be something I can buy for cash if I don't have it, cheap because I'm still buying land, and fit onto a 4x4 square so I can put them all in the same spot.
Suggestions?
This is confusing me. The campfire is the LZ. How can you not see the story teller? Unless there isn't one on duty? Then the sound is the back up notification. Both are instant, and consistent in every town you visit.
The sounds are enough for me. I can hear the chime of the bunnies and the bone rattling of the skeletons very easy. The zombies are a louder growl and the snakes just seem like none of the above.
I skip every town that doesn't make the sound i want. Then later when my currency has become something different, i go back through and listen for the matching sound again.
My friend visits are much much faster and I'm upgrading my fire much faster. The sound works.
Saying that, i don't know what its like for friends visiting my town, but my LZ just lately is NEVER the same place, and is almost NEVER my campfire!!! I'm not sure why?
OK i just visited a dozen people and...
1. Each time the LZ was the campfire
But-
2. The story teller was NOT accurate to identify the spawn valuable. Most often the campfire was empty with no teller on duty.
The sound IS accurate though: Chimes, bone rattles, growl, or none of the above.
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