Forum Discussion
12 years ago
And also
(Again I'm not sure)
Magnetic Attractions
<!--
radius - in blocks
character - what type of character is attracted to this building
duration - number of seconds the effect lasts for when it is activated
-->
<MagneticAttractions>
<MagneticAttraction id="0" name="SnakeSpeakers" radius="20" character="WhackableSnake" duration="20" speedMul="3.0">
</MagneticAttraction>
</MagneticAttractions>
@@@@@@@@@@@@@@@@@@@@
<!-- <LisaReleaseSnakes>
<Action type="exchange" Snakes="1" maxExchanges="5">
<Action type="createobject" name="WhackableSnake" count="1" panCamera="false"/>
</Action>-->
<!-- TODO Hook this up -->
<!-- Action type="message" text="QST_TheOthers01_3_dlg_Obj_1_3_System"/-->
<!-- </LisaReleaseSnakes>
<UnlockExpertLicense>
<Action type="reward">
<Item type="setvariable" name="expertLicense" value="true"/>
</Action>
</UnlockExpertLicense>-->
Something about prestige groups that collect from 1-3 donuts (It might be the present bonus levels it might be in the whacking day update not sure)
Gil Offers as mentioned in another thread
<ScriptPackage>
<DayOldDonut_Start>
<Action type="deletecharacter" character="PromoGil5"/>
<Action type="createobject" name="PromoGil5" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil5" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</DayOldDonut_Start>
<DayOldDonut_Display>
<Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Start_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_DayOldDonuts_dlg_Start_3_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_DayOldDonuts_dlg_Start_4_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_DayOldDonuts_dlg_Start_5_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="DayOldDonut_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil5"/>
</DayOldDonut_Display>
<DayOldDonut_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Accept_1_Gil" revealSpeed="medium"/>
</DayOldDonut_Purchase>
<DayOldDonut_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</DayOldDonut_Cancel>
<DayOldDonut_End>
<Action type="deletecharacter" character="PromoGil5"/>
</DayOldDonut_End>
<SVTPlusMysteryBox_Start>
<Action type="deletecharacter" character="PromoGil1"/>
<Action type="createobject" name="PromoGil1" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil1" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</SVTPlusMysteryBox_Start>
<SVTPlusMysteryBox_Display>
<Action type="dialogue" character="Gil" text="PROMO_SVTPlusMysteryBox_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_SVTPlusMysteryBox_dlg_Start_2_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SVTPlusMysteryBox_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_SVTPlusMysteryBox_dlg_Start_4_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="SVTPlusMysteryBox_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil1"/>
</SVTPlusMysteryBox_Display>
<SVTPlusMysteryBox_Purchase>
<Action type="dialogue" character="SqueakyVoiceTeen" text="PROMO_SVTPlusMysteryBox_dlg_Accept_1_SVT" revealSpeed="medium"/>
</SVTPlusMysteryBox_Purchase>
<SVTPlusMysteryBox_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_SVTPlusMysteryBox_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</SVTPlusMysteryBox_Cancel>
<SVTPlusMysteryBox_End>
<Action type="deletecharacter" character="PromoGil1"/>
</SVTPlusMysteryBox_End>
<SantasVillagePlusXmasTree_Start>
<Action type="deletecharacter" character="PromoGil14"/>
<Action type="createobject" name="PromoGil14" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil14" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
<Action type="setVariable" boolVariable="SantasVillagePlusXmasTree_INDICATOR_ACTIVE" boolValue="true"/>
</SantasVillagePlusXmasTree_Start>
<SantasVillagePlusXmasTree_Display>
<Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_SantasVillagePlusXmasTree_dlg_Start_2_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_SantasVillagePlusXmasTree_dlg_Start_3_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="SantasVillagePlusXmasTree_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil14"/>
</SantasVillagePlusXmasTree_Display>
<SantasVillagePlusXmasTree_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Accept_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Accept_3_Gil" revealSpeed="medium"/>
</SantasVillagePlusXmasTree_Purchase>
<SantasVillagePlusXmasTree_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</SantasVillagePlusXmasTree_Cancel>
<SantasVillagePlusXmasTree_End>
<Action type="deletecharacter" character="PromoGil14"/>
</SantasVillagePlusXmasTree_End>
<LairSign_Start>
<Action type="deletecharacter" character="PromoGil3"/>
<Action type="createobject" name="PromoGil3" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil3" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</LairSign_Start>
<LairSign_Display>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_LairSign_dlg_Start_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_LairSign_dlg_Start_4_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_5_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_LairSign_dlg_Start_6_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_7_Gil" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="LairSign_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil3"/>
</LairSign_Display>
<LairSign_Purchase>
<Action type="dialogue" character="HankScorpio" text="PROMO_LairSign_dlg_Accept_1_HankScorpio" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Accept_2_Gil" revealSpeed="medium"/>
</LairSign_Purchase>
<LairSign_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</LairSign_Cancel>
<LairSign_End>
<Action type="deletecharacter" character="PromoGil3"/>
</LairSign_End>
<PremiumDecorations_Start>
<Action type="deletecharacter" character="PromoGil4"/>
<Action type="createobject" name="PromoGil4" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil4" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</PremiumDecorations_Start>
<PremiumDecorations_Display>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_4_Gil" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="PremiumDecorations_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil4"/>
</PremiumDecorations_Display>
<PremiumDecorations_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Accept_2_Gil" revealSpeed="medium"/>
</PremiumDecorations_Purchase>
<PremiumDecorations_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Decline_2_Gil" revealSpeed="medium" emotion="sad"/>
</PremiumDecorations_Cancel>
<PremiumDecorations_End>
<Action type="deletecharacter" character="PromoGil4"/>
</PremiumDecorations_End>
<FrinkLabPlusBuddha_Start>
<Action type="deletecharacter" character="PromoGil6"/>
<Action type="createobject" name="PromoGil6" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil6" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</FrinkLabPlusBuddha_Start>
<FrinkLabPlusBuddha_Display>
<Action type="dialogue" character="Gil" text="PROMO_FrinkLabPlusBuddha_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_FrinkLabPlusBuddha_dlg_Start_2_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Frink" text="PROMO_FrinkLabPlusBuddha_dlg_Start_3_Frink" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="FrinkLabPlusBuddha_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil6"/>
</FrinkLabPlusBuddha_Display>
<FrinkLabPlusBuddha_Purchase>
<Action type="dialogue" character="Frink" text="PROMO_FrinkLabPlusBuddha_dlg_Accept_1_Frink" revealSpeed="medium"/>
<Action type="dialogue" character="Kearney" text="PROMO_FrinkLabPlusBuddha_dlg_Accept_2_Kearney" revealSpeed="medium"/>
</FrinkLabPlusBuddha_Purchase>
<FrinkLabPlusBuddha_Cancel>
<Action type="dialogue" character="Frink" text="PROMO_FrinkLabPlusBuddha_dlg_Decline_1_Frink" revealSpeed="medium" emotion="sad"/>
</FrinkLabPlusBuddha_Cancel>
<FrinkLabPlusBuddha_End>
<Action type="deletecharacter" character="PromoGil6"/>
</FrinkLabPlusBuddha_End>
<ObservatoryPlusTireYard_Start>
<Action type="deletecharacter" character="PromoGil7"/>
<Action type="createobject" name="PromoGil7" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil7" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</ObservatoryPlusTireYard_Start>
<ObservatoryPlusTireYard_Display>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Start_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_ObservatoryPlusTireYard_dlg_Start_3_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_5_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Start_6_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_7_Gil" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="ObservatoryPlusTireYard_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil7"/>
</ObservatoryPlusTireYard_Display>
<ObservatoryPlusTireYard_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Accept_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Accept_3_Gil" revealSpeed="medium"/>
</ObservatoryPlusTireYard_Purchase>
<ObservatoryPlusTireYard_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Lisa" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_2_Lisa" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_3_Gil" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_4_Homer" revealSpeed="medium" emotion="sad"/>
</ObservatoryPlusTireYard_Cancel>
<ObservatoryPlusTireYard_End>
<Action type="deletecharacter" character="PromoGil7"/>
</ObservatoryPlusTireYard_End>
<TheatreBuddhaAndLardLads_Start>
<Action type="deletecharacter" character="PromoGil8"/>
<Action type="createobject" name="PromoGil8" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil8" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</TheatreBuddhaAndLardLads_Start>
<TheatreBuddhaAndLardLads_Display>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_4_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="TheatreBuddhaAndLardLads_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil8"/>
</TheatreBuddhaAndLardLads_Display>
<TheatreBuddhaAndLardLads_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Accept_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Accept_3_Gil" revealSpeed="medium"/>
</TheatreBuddhaAndLardLads_Purchase>
<TheatreBuddhaAndLardLads_Cancel>
<Action type="dialogue" character="Homer" text="PROMO_TheatreBuddhaAndLardLads_dlg_Decline_1_Homer" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</TheatreBuddhaAndLardLads_Cancel>
<TheatreBuddhaAndLardLads_End>
<Action type="deletecharacter" character="PromoGil8"/>
</TheatreBuddhaAndLardLads_End>
<BroadcastDishPlusBurningBush_Start>
<Action type="deletecharacter" character="PromoGil9"/>
<Action type="createobject" name="PromoGil9" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil9" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</BroadcastDishPlusBurningBush_Start>
<BroadcastDishPlusBurningBush_Display>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_3_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_4_Gil" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="BroadcastDishPlusBurningBush_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil9"/>
</BroadcastDishPlusBurningBush_Display>
<BroadcastDishPlusBurningBush_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Accept_2_Gil" revealSpeed="medium"/>
</BroadcastDishPlusBurningBush_Purchase>
<BroadcastDishPlusBurningBush_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</BroadcastDishPlusBurningBush_Cancel>
<BroadcastDishPlusBurningBush_End>
<Action type="deletecharacter" character="PromoGil9"/>
</BroadcastDishPlusBurningBush_End>
<BreweryAndSign_Start>
<Action type="deletecharacter" character="PromoGil10"/>
<Action type="createobject" name="PromoGil10" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil10" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</BreweryAndSign_Start>
<BreweryAndSign_Display>
<Action type="dialogue" character="Gil" text="PROMO_BreweryAndSign_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Start_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_BreweryAndSign_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Start_4_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="BreweryAndSign_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil10"/>
</BreweryAndSign_Display>
<BreweryAndSign_Purchase>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Accept_1_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Duffman" text="PROMO_BreweryAndSign_dlg_Accept_2_Duffman" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Accept_3_Homer" revealSpeed="medium"/>
</BreweryAndSign_Purchase>
<BreweryAndSign_Cancel>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Decline_1_Homer" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Decline_2_Homer" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Lisa" text="PROMO_BreweryAndSign_dlg_Decline_3_Lisa" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Decline_4_Homer" revealSpeed="medium" emotion="sad"/>
</BreweryAndSign_Cancel>
<BreweryAndSign_End>
<Action type="deletecharacter" character="PromoGil10"/>
</BreweryAndSign_End>
<OttoBusAndCash_Start>
<Action type="deletecharacter" character="PromoGil11"/>
<Action type="createobject" name="PromoGil11" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil11" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</OttoBusAndCash_Start>
<OttoBusAndCash_Display>
<Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_OttoBusAndCash_dlg_Start_2_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Otto" text="PROMO_OttoBusAndCash_dlg_Start_3_Otto" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Start_4_Gil" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="OttoBusAndCash_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil11"/>
</OttoBusAndCash_Display>
<OttoBusAndCash_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Otto" text="PROMO_OttoBusAndCash_dlg_Accept_2_Otto" revealSpeed="medium"/>
</OttoBusAndCash_Purchase>
<OttoBusAndCash_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</OttoBusAndCash_Cancel>
<OttoBusAndCash_End>
<Action type="deletecharacter" character="PromoGil11"/>
</OttoBusAndCash_End>
<NewsVanAndMysteryBox_Start>
<Action type="deletecharacter" character="PromoGil12"/>
<Action type="createobject" name="PromoGil12" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil12" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</NewsVanAndMysteryBox_Start>
<NewsVanAndMysteryBox_Display>
<Action type="dialogue" character="Gil" text="PROMO_NewsVanAndMysteryBox_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_NewsVanAndMysteryBox_dlg_Start_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_NewsVanAndMysteryBox_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_NewsVanAndMysteryBox_dlg_Start_4_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_NewsVanAndMysteryBox_dlg_Start_5_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_NewsVanAndMysteryBox_dlg_Start_6_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="NewsVanAndMysteryBox_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil12"/>
</NewsVanAndMysteryBox_Display>
<NewsVanAndMysteryBox_Purchase>
<Action type="dialogue" character="KentBrockman" text="PROMO_NewsVanAndMysteryBox_dlg_Accept_1_KentBrockman" revealSpeed="medium"/>
</NewsVanAndMysteryBox_Purchase>
<NewsVanAndMysteryBox_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_NewsVanAndMysteryBox_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</NewsVanAndMysteryBox_Cancel>
<NewsVanAndMysteryBox_End>
<Action type="deletecharacter" character="PromoGil12"/>
</NewsVanAndMysteryBox_End>
<TheSpiritOfGiving_Start>
<Action type="deletecharacter" character="PromoGil13"/>
<Action type="createobject" name="PromoGil13" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil13" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
<Action type="setVariable" boolVariable="TheSpiritOfGiving_INDICATOR_ACTIVE" boolValue="true"/>
</TheSpiritOfGiving_Start>
<TheSpiritOfGiving_Display>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_TheSpiritOfGiving_dlg_Start_5_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_6_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="TheSpiritOfGiving_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil13"/>
</TheSpiritOfGiving_Display>
<TheSpiritOfGiving_Purchase>
<Action type="dialogue" character="Homer" text="PROMO_TheSpiritOfGiving_dlg_Accept_1_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_TheSpiritOfGiving_dlg_Accept_2_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_TheSpiritOfGiving_dlg_Accept_3_Homer" revealSpeed="medium"/>
</TheSpiritOfGiving_Purchase>
<TheSpiritOfGiving_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</TheSpiritOfGiving_Cancel>
<TheSpiritOfGiving_End>
<Action type="deletecharacter" character="PromoGil13"/>
</TheSpiritOfGiving_End>
<Gil_PromoPopup1>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil1"/>
</Gil_PromoPopup1>
<Gil_PromoPopup2>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil14"/>
</Gil_PromoPopup2>
<Gil_PromoPopup3>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil3"/>
</Gil_PromoPopup3>
<Gil_PromoPopup4>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil4"/>
</Gil_PromoPopup4>
<Gil_PromoPopup5>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil5"/>
</Gil_PromoPopup5>
<Gil_PromoPopup6>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil6"/>
</Gil_PromoPopup6>
<Gil_PromoPopup7>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil7"/>
</Gil_PromoPopup7>
<Gil_PromoPopup8>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil8"/>
</Gil_PromoPopup8>
<Gil_PromoPopup9>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil9"/>
</Gil_PromoPopup9>
<Gil_PromoPopup10>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil10"/>
</Gil_PromoPopup10>
<Gil_PromoPopup11>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil11"/>
</Gil_PromoPopup11>
<Gil_PromoPopup12>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil12"/>
</Gil_PromoPopup12>
<Gil_PromoPopup13>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil13"/>
</Gil_PromoPopup13>
</ScriptPackage>
And according to this we will see two more currencies... Eggs and... Toilet Paper???
<!-- the names of entities cannot have spaces in them -->
<SpendableCurrencies>
<SpendableCurrency Type="1" name="Treats" Icons="ico_thoh_treat" TextPoolID="UI_TREATS" Sound="06_coins_collect.caf" usesMapView="false" indicatorIcon="indicator_treat" prizeIcon="SpecialPrize_THOH_Treat" buttonColour="ED4F00FF"/>
<SpendableCurrency Type="2" name="ToiletPaper" Icons="ico_thoh_toiletpaper" TextPoolID="UI_TOILET_PAPER" Sound="06_coins_collect.caf" usesMapView="false" indicatorIcon="indicator_toiletpaper" prizeIcon="SpecialPrize_THOH_ToiletPaper"/>
<SpendableCurrency Type="3" name="Eggs" Icons="ico_thoh_eggs" TextPoolID="UI_EGGS" Sound="06_coins_collect.caf" usesMapView="false" indicatorIcon="indicator_eggs" prizeIcon="SpecialPrize_THOH_Eggs"/>
<SpendableCurrency Type="4" name="Zombies" Icons="ico_thoh_eggs" TextPoolID="UI_EGGS" Sound="06_coins_collect.caf" usesMapView="false"/>
<SpendableCurrency Type="5" name="SantaCoins" Icons="ico_xmas_coin" indicatorIcon="ICO_XMAS_Coin_MD" prizeIcon="ICO_GAME_ChristmasCoins_06" TextPoolID="UI_SANTACOINS" Sound="06_coins_collect.caf" usesMapView="false" buttonColour="27B2D5FF" buttonIcon="snow"/>
<SpendableCurrency Type="6" name="Hearts" Icons="ico_vday_heart" indicatorIcon="Indicator_VDAY_Heart" droppedIcon="Indicator_VDAY_Heart" prizeIcon="ICO_VDAY_MysteryBoxPrize" TextPoolID="UI_HEARTS" Sound="169_heart_pickup.caf" usesMapView="false" buttonColour="0xC82D2EFF"/>
</SpendableCurrencies>
This will take some more time... I'll be back if I see something else
(Again I'm not sure)
Magnetic Attractions
<!--
radius - in blocks
character - what type of character is attracted to this building
duration - number of seconds the effect lasts for when it is activated
-->
<MagneticAttractions>
<MagneticAttraction id="0" name="SnakeSpeakers" radius="20" character="WhackableSnake" duration="20" speedMul="3.0">
</MagneticAttraction>
</MagneticAttractions>
@@@@@@@@@@@@@@@@@@@@
<!-- <LisaReleaseSnakes>
<Action type="exchange" Snakes="1" maxExchanges="5">
<Action type="createobject" name="WhackableSnake" count="1" panCamera="false"/>
</Action>-->
<!-- TODO Hook this up -->
<!-- Action type="message" text="QST_TheOthers01_3_dlg_Obj_1_3_System"/-->
<!-- </LisaReleaseSnakes>
<UnlockExpertLicense>
<Action type="reward">
<Item type="setvariable" name="expertLicense" value="true"/>
</Action>
</UnlockExpertLicense>-->
Something about prestige groups that collect from 1-3 donuts (It might be the present bonus levels it might be in the whacking day update not sure)
Gil Offers as mentioned in another thread
<ScriptPackage>
<DayOldDonut_Start>
<Action type="deletecharacter" character="PromoGil5"/>
<Action type="createobject" name="PromoGil5" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil5" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</DayOldDonut_Start>
<DayOldDonut_Display>
<Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Start_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_DayOldDonuts_dlg_Start_3_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_DayOldDonuts_dlg_Start_4_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_DayOldDonuts_dlg_Start_5_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="DayOldDonut_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil5"/>
</DayOldDonut_Display>
<DayOldDonut_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Accept_1_Gil" revealSpeed="medium"/>
</DayOldDonut_Purchase>
<DayOldDonut_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</DayOldDonut_Cancel>
<DayOldDonut_End>
<Action type="deletecharacter" character="PromoGil5"/>
</DayOldDonut_End>
<SVTPlusMysteryBox_Start>
<Action type="deletecharacter" character="PromoGil1"/>
<Action type="createobject" name="PromoGil1" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil1" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</SVTPlusMysteryBox_Start>
<SVTPlusMysteryBox_Display>
<Action type="dialogue" character="Gil" text="PROMO_SVTPlusMysteryBox_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_SVTPlusMysteryBox_dlg_Start_2_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SVTPlusMysteryBox_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_SVTPlusMysteryBox_dlg_Start_4_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="SVTPlusMysteryBox_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil1"/>
</SVTPlusMysteryBox_Display>
<SVTPlusMysteryBox_Purchase>
<Action type="dialogue" character="SqueakyVoiceTeen" text="PROMO_SVTPlusMysteryBox_dlg_Accept_1_SVT" revealSpeed="medium"/>
</SVTPlusMysteryBox_Purchase>
<SVTPlusMysteryBox_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_SVTPlusMysteryBox_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</SVTPlusMysteryBox_Cancel>
<SVTPlusMysteryBox_End>
<Action type="deletecharacter" character="PromoGil1"/>
</SVTPlusMysteryBox_End>
<SantasVillagePlusXmasTree_Start>
<Action type="deletecharacter" character="PromoGil14"/>
<Action type="createobject" name="PromoGil14" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil14" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
<Action type="setVariable" boolVariable="SantasVillagePlusXmasTree_INDICATOR_ACTIVE" boolValue="true"/>
</SantasVillagePlusXmasTree_Start>
<SantasVillagePlusXmasTree_Display>
<Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_SantasVillagePlusXmasTree_dlg_Start_2_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_SantasVillagePlusXmasTree_dlg_Start_3_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="SantasVillagePlusXmasTree_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil14"/>
</SantasVillagePlusXmasTree_Display>
<SantasVillagePlusXmasTree_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Accept_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Accept_3_Gil" revealSpeed="medium"/>
</SantasVillagePlusXmasTree_Purchase>
<SantasVillagePlusXmasTree_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</SantasVillagePlusXmasTree_Cancel>
<SantasVillagePlusXmasTree_End>
<Action type="deletecharacter" character="PromoGil14"/>
</SantasVillagePlusXmasTree_End>
<LairSign_Start>
<Action type="deletecharacter" character="PromoGil3"/>
<Action type="createobject" name="PromoGil3" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil3" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</LairSign_Start>
<LairSign_Display>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_LairSign_dlg_Start_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_LairSign_dlg_Start_4_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_5_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_LairSign_dlg_Start_6_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_7_Gil" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="LairSign_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil3"/>
</LairSign_Display>
<LairSign_Purchase>
<Action type="dialogue" character="HankScorpio" text="PROMO_LairSign_dlg_Accept_1_HankScorpio" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Accept_2_Gil" revealSpeed="medium"/>
</LairSign_Purchase>
<LairSign_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</LairSign_Cancel>
<LairSign_End>
<Action type="deletecharacter" character="PromoGil3"/>
</LairSign_End>
<PremiumDecorations_Start>
<Action type="deletecharacter" character="PromoGil4"/>
<Action type="createobject" name="PromoGil4" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil4" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</PremiumDecorations_Start>
<PremiumDecorations_Display>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_4_Gil" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="PremiumDecorations_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil4"/>
</PremiumDecorations_Display>
<PremiumDecorations_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Accept_2_Gil" revealSpeed="medium"/>
</PremiumDecorations_Purchase>
<PremiumDecorations_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Decline_2_Gil" revealSpeed="medium" emotion="sad"/>
</PremiumDecorations_Cancel>
<PremiumDecorations_End>
<Action type="deletecharacter" character="PromoGil4"/>
</PremiumDecorations_End>
<FrinkLabPlusBuddha_Start>
<Action type="deletecharacter" character="PromoGil6"/>
<Action type="createobject" name="PromoGil6" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil6" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</FrinkLabPlusBuddha_Start>
<FrinkLabPlusBuddha_Display>
<Action type="dialogue" character="Gil" text="PROMO_FrinkLabPlusBuddha_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_FrinkLabPlusBuddha_dlg_Start_2_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Frink" text="PROMO_FrinkLabPlusBuddha_dlg_Start_3_Frink" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="FrinkLabPlusBuddha_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil6"/>
</FrinkLabPlusBuddha_Display>
<FrinkLabPlusBuddha_Purchase>
<Action type="dialogue" character="Frink" text="PROMO_FrinkLabPlusBuddha_dlg_Accept_1_Frink" revealSpeed="medium"/>
<Action type="dialogue" character="Kearney" text="PROMO_FrinkLabPlusBuddha_dlg_Accept_2_Kearney" revealSpeed="medium"/>
</FrinkLabPlusBuddha_Purchase>
<FrinkLabPlusBuddha_Cancel>
<Action type="dialogue" character="Frink" text="PROMO_FrinkLabPlusBuddha_dlg_Decline_1_Frink" revealSpeed="medium" emotion="sad"/>
</FrinkLabPlusBuddha_Cancel>
<FrinkLabPlusBuddha_End>
<Action type="deletecharacter" character="PromoGil6"/>
</FrinkLabPlusBuddha_End>
<ObservatoryPlusTireYard_Start>
<Action type="deletecharacter" character="PromoGil7"/>
<Action type="createobject" name="PromoGil7" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil7" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</ObservatoryPlusTireYard_Start>
<ObservatoryPlusTireYard_Display>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Start_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_ObservatoryPlusTireYard_dlg_Start_3_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_5_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Start_6_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_7_Gil" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="ObservatoryPlusTireYard_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil7"/>
</ObservatoryPlusTireYard_Display>
<ObservatoryPlusTireYard_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Accept_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Accept_3_Gil" revealSpeed="medium"/>
</ObservatoryPlusTireYard_Purchase>
<ObservatoryPlusTireYard_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Lisa" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_2_Lisa" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_3_Gil" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_4_Homer" revealSpeed="medium" emotion="sad"/>
</ObservatoryPlusTireYard_Cancel>
<ObservatoryPlusTireYard_End>
<Action type="deletecharacter" character="PromoGil7"/>
</ObservatoryPlusTireYard_End>
<TheatreBuddhaAndLardLads_Start>
<Action type="deletecharacter" character="PromoGil8"/>
<Action type="createobject" name="PromoGil8" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil8" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</TheatreBuddhaAndLardLads_Start>
<TheatreBuddhaAndLardLads_Display>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_4_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="TheatreBuddhaAndLardLads_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil8"/>
</TheatreBuddhaAndLardLads_Display>
<TheatreBuddhaAndLardLads_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Accept_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Accept_3_Gil" revealSpeed="medium"/>
</TheatreBuddhaAndLardLads_Purchase>
<TheatreBuddhaAndLardLads_Cancel>
<Action type="dialogue" character="Homer" text="PROMO_TheatreBuddhaAndLardLads_dlg_Decline_1_Homer" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</TheatreBuddhaAndLardLads_Cancel>
<TheatreBuddhaAndLardLads_End>
<Action type="deletecharacter" character="PromoGil8"/>
</TheatreBuddhaAndLardLads_End>
<BroadcastDishPlusBurningBush_Start>
<Action type="deletecharacter" character="PromoGil9"/>
<Action type="createobject" name="PromoGil9" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil9" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</BroadcastDishPlusBurningBush_Start>
<BroadcastDishPlusBurningBush_Display>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_3_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_4_Gil" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="BroadcastDishPlusBurningBush_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil9"/>
</BroadcastDishPlusBurningBush_Display>
<BroadcastDishPlusBurningBush_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Accept_2_Gil" revealSpeed="medium"/>
</BroadcastDishPlusBurningBush_Purchase>
<BroadcastDishPlusBurningBush_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</BroadcastDishPlusBurningBush_Cancel>
<BroadcastDishPlusBurningBush_End>
<Action type="deletecharacter" character="PromoGil9"/>
</BroadcastDishPlusBurningBush_End>
<BreweryAndSign_Start>
<Action type="deletecharacter" character="PromoGil10"/>
<Action type="createobject" name="PromoGil10" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil10" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</BreweryAndSign_Start>
<BreweryAndSign_Display>
<Action type="dialogue" character="Gil" text="PROMO_BreweryAndSign_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Start_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_BreweryAndSign_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Start_4_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="BreweryAndSign_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil10"/>
</BreweryAndSign_Display>
<BreweryAndSign_Purchase>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Accept_1_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Duffman" text="PROMO_BreweryAndSign_dlg_Accept_2_Duffman" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Accept_3_Homer" revealSpeed="medium"/>
</BreweryAndSign_Purchase>
<BreweryAndSign_Cancel>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Decline_1_Homer" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Decline_2_Homer" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Lisa" text="PROMO_BreweryAndSign_dlg_Decline_3_Lisa" revealSpeed="medium" emotion="sad"/>
<Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Decline_4_Homer" revealSpeed="medium" emotion="sad"/>
</BreweryAndSign_Cancel>
<BreweryAndSign_End>
<Action type="deletecharacter" character="PromoGil10"/>
</BreweryAndSign_End>
<OttoBusAndCash_Start>
<Action type="deletecharacter" character="PromoGil11"/>
<Action type="createobject" name="PromoGil11" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil11" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</OttoBusAndCash_Start>
<OttoBusAndCash_Display>
<Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_OttoBusAndCash_dlg_Start_2_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Otto" text="PROMO_OttoBusAndCash_dlg_Start_3_Otto" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Start_4_Gil" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="OttoBusAndCash_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil11"/>
</OttoBusAndCash_Display>
<OttoBusAndCash_Purchase>
<Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Accept_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Otto" text="PROMO_OttoBusAndCash_dlg_Accept_2_Otto" revealSpeed="medium"/>
</OttoBusAndCash_Purchase>
<OttoBusAndCash_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</OttoBusAndCash_Cancel>
<OttoBusAndCash_End>
<Action type="deletecharacter" character="PromoGil11"/>
</OttoBusAndCash_End>
<NewsVanAndMysteryBox_Start>
<Action type="deletecharacter" character="PromoGil12"/>
<Action type="createobject" name="PromoGil12" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil12" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
</NewsVanAndMysteryBox_Start>
<NewsVanAndMysteryBox_Display>
<Action type="dialogue" character="Gil" text="PROMO_NewsVanAndMysteryBox_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_NewsVanAndMysteryBox_dlg_Start_2_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_NewsVanAndMysteryBox_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_NewsVanAndMysteryBox_dlg_Start_4_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_NewsVanAndMysteryBox_dlg_Start_5_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_NewsVanAndMysteryBox_dlg_Start_6_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="NewsVanAndMysteryBox_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil12"/>
</NewsVanAndMysteryBox_Display>
<NewsVanAndMysteryBox_Purchase>
<Action type="dialogue" character="KentBrockman" text="PROMO_NewsVanAndMysteryBox_dlg_Accept_1_KentBrockman" revealSpeed="medium"/>
</NewsVanAndMysteryBox_Purchase>
<NewsVanAndMysteryBox_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_NewsVanAndMysteryBox_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</NewsVanAndMysteryBox_Cancel>
<NewsVanAndMysteryBox_End>
<Action type="deletecharacter" character="PromoGil12"/>
</NewsVanAndMysteryBox_End>
<TheSpiritOfGiving_Start>
<Action type="deletecharacter" character="PromoGil13"/>
<Action type="createobject" name="PromoGil13" save="true" showUnlock="false" panCamera="true"/>
<Action type="setcontroller" controller="Attract1" character="PromoGil13" block="true" focus="true"/>
<Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
<Action type="setVariable" boolVariable="TheSpiritOfGiving_INDICATOR_ACTIVE" boolValue="true"/>
</TheSpiritOfGiving_Start>
<TheSpiritOfGiving_Display>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_2_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_TheSpiritOfGiving_dlg_Start_5_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_6_Homer" revealSpeed="medium"/>
<Action type="setVariable" boolVariable="TheSpiritOfGiving_INDICATOR_ACTIVE" boolValue="false"/>
<Action type="displayPromo" character="PromoGil13"/>
</TheSpiritOfGiving_Display>
<TheSpiritOfGiving_Purchase>
<Action type="dialogue" character="Homer" text="PROMO_TheSpiritOfGiving_dlg_Accept_1_Homer" revealSpeed="medium"/>
<Action type="dialogue" character="Lisa" text="PROMO_TheSpiritOfGiving_dlg_Accept_2_Lisa" revealSpeed="medium"/>
<Action type="dialogue" character="Homer" text="PROMO_TheSpiritOfGiving_dlg_Accept_3_Homer" revealSpeed="medium"/>
</TheSpiritOfGiving_Purchase>
<TheSpiritOfGiving_Cancel>
<Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
</TheSpiritOfGiving_Cancel>
<TheSpiritOfGiving_End>
<Action type="deletecharacter" character="PromoGil13"/>
</TheSpiritOfGiving_End>
<Gil_PromoPopup1>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil1"/>
</Gil_PromoPopup1>
<Gil_PromoPopup2>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil14"/>
</Gil_PromoPopup2>
<Gil_PromoPopup3>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil3"/>
</Gil_PromoPopup3>
<Gil_PromoPopup4>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil4"/>
</Gil_PromoPopup4>
<Gil_PromoPopup5>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil5"/>
</Gil_PromoPopup5>
<Gil_PromoPopup6>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil6"/>
</Gil_PromoPopup6>
<Gil_PromoPopup7>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil7"/>
</Gil_PromoPopup7>
<Gil_PromoPopup8>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil8"/>
</Gil_PromoPopup8>
<Gil_PromoPopup9>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil9"/>
</Gil_PromoPopup9>
<Gil_PromoPopup10>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil10"/>
</Gil_PromoPopup10>
<Gil_PromoPopup11>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil11"/>
</Gil_PromoPopup11>
<Gil_PromoPopup12>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil12"/>
</Gil_PromoPopup12>
<Gil_PromoPopup13>
<Action type="random">
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
<Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
</Action>
<Action type="displayPromo" character="PromoGil13"/>
</Gil_PromoPopup13>
</ScriptPackage>
And according to this we will see two more currencies... Eggs and... Toilet Paper???
<!-- the names of entities cannot have spaces in them -->
<SpendableCurrencies>
<SpendableCurrency Type="1" name="Treats" Icons="ico_thoh_treat" TextPoolID="UI_TREATS" Sound="06_coins_collect.caf" usesMapView="false" indicatorIcon="indicator_treat" prizeIcon="SpecialPrize_THOH_Treat" buttonColour="ED4F00FF"/>
<SpendableCurrency Type="2" name="ToiletPaper" Icons="ico_thoh_toiletpaper" TextPoolID="UI_TOILET_PAPER" Sound="06_coins_collect.caf" usesMapView="false" indicatorIcon="indicator_toiletpaper" prizeIcon="SpecialPrize_THOH_ToiletPaper"/>
<SpendableCurrency Type="3" name="Eggs" Icons="ico_thoh_eggs" TextPoolID="UI_EGGS" Sound="06_coins_collect.caf" usesMapView="false" indicatorIcon="indicator_eggs" prizeIcon="SpecialPrize_THOH_Eggs"/>
<SpendableCurrency Type="4" name="Zombies" Icons="ico_thoh_eggs" TextPoolID="UI_EGGS" Sound="06_coins_collect.caf" usesMapView="false"/>
<SpendableCurrency Type="5" name="SantaCoins" Icons="ico_xmas_coin" indicatorIcon="ICO_XMAS_Coin_MD" prizeIcon="ICO_GAME_ChristmasCoins_06" TextPoolID="UI_SANTACOINS" Sound="06_coins_collect.caf" usesMapView="false" buttonColour="27B2D5FF" buttonIcon="snow"/>
<SpendableCurrency Type="6" name="Hearts" Icons="ico_vday_heart" indicatorIcon="Indicator_VDAY_Heart" droppedIcon="Indicator_VDAY_Heart" prizeIcon="ICO_VDAY_MysteryBoxPrize" TextPoolID="UI_HEARTS" Sound="169_heart_pickup.caf" usesMapView="false" buttonColour="0xC82D2EFF"/>
</SpendableCurrencies>
This will take some more time... I'll be back if I see something else
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