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- I play on my iPad 3 and my game never crashes.
ozmodiar9 wrote:
Puppy Goo-Goo has always been 10 minutes.
No, Puppy Goo-Goo used to be a 30-minute task. (Milhouse used to have two 30-minute activities.)
When the level 21 update happened back in September, Puppy Goo-Goo was shortened to 10 minutes.
The level 21 update also expanded CBG's trip to the Java Server from 10 minutes to 8 hours. (Previously, he did not have an 8-hour task.)
(FWIW, we also got Nelson, Martin, and Kearney in the same update.)michelleus66 wrote:
ozmodiar9 wrote:
Puppy Goo-Goo has always been 10 minutes.
No, Puppy Goo-Goo used to be a 30-minute task. (Milhouse used to have two 30-minute activities.)
When the level 21 update happened back in September, Puppy Goo-Goo was shortened to 10 minutes.
Thank you for confirming this. I was sure Milhouse had two 30 minute tasks, it only took me 4 months to notice!LeFreeze wrote:
Deadshot_DCU wrote:
I play on my iPad 3 and my game never crashes.
Its not the device.. Is the decorations that you use....
I think the truth is that it is everything. Device for how fast it can render and how much memory is available and consumed, connection to EA servers for updates both ways, complexity of town again for rendering a bunch of items like fences and hedges, whether people are accessing your town and therefore even more server load, sun spots, ancient Mayans, and aliens :)
Without knowing exactly how their code works, it seems pretty hard to point fingers. Or course everyone still does :). I have lots of anecdotal info also, but just my sample and small so it is hard to say. My game doesn't crash that often, though, on either device I use. It DOES crash a lot more visiting very "full" towns so I'd say amount of things on screen at a given time definitely makes a difference...GKpiggy wrote:
LeFreeze wrote:
Deadshot_DCU wrote:
I play on my iPad 3 and my game never crashes.
Its not the device.. Is the decorations that you use....
I think the truth is that it is everything. Device for how fast it can render and how much memory is available and consumed, connection to EA servers for updates both ways, complexity of town again for rendering a bunch of items like fences and hedges, whether people are accessing your town and therefore even more server load, sun spots, ancient Mayans, and aliens :)
Without knowing exactly how their code works, it seems pretty hard to point fingers. Or course everyone still does :). I have lots of anecdotal info also, but just my sample and small so it is hard to say. My game doesn't crash that often, though, on either device I use. It DOES crash a lot more visiting very "full" towns so I'd say amount of things on screen at a given time definitely makes a difference...
I too believe the problem exists due to your devices ability to render the amount of things on the screen. I have cut down on the problem by doing my town in segments and saving in between by tapping the friends icon. I have posted this method on a couple of threads hoping to help others make do until stability issues have been resolved. Plus I would like to know if it works for others as well as it has been working for me.
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