Forum Discussion
12 years ago
Again, and for the last time:
I AM paying attention and I AM being careful. How many times have all of you been trying to tap on a specific thing and the game "thought" you were trying to tap on something else? It happens all the time, and some of those 'all the times' it brings up the donut spend box.
All I'm saying is, the default behavior of the donut spend confirm box should be NO, not YES. Compare the donut spend box confirm behavior to the behavior of the purchase donuts confirm behavior. Notice how the one where you're spending actual, real world money is designed to make it very difficult to accidentally spend that money? The donut spend box should be the same way since donuts are so very valuable in the game, and the only way to get more than 2-3 at a time (and those opportunities only come up after many hours of playing time) is to buy them with real money.
This is not a mindless rant from a careless player, it's a legitimate complaint about an obvious and intentional game design choice that encourages accidental donut spend.
I wouldn't have the complaint at all if the game weren't so stingy with donuts in the first place, and so quick to add premium items and characters at such high donut prices (*cough*Jimbo Jones*cough*) that you must either pay real-world money or invest weeks of your time to get those items. Even if it were just possible to buy donuts with large quantities of in-game money, I'd have no complaint. But it's not, and I've seen PLENTY of other players complaining here about those aspects of the game and getting nothing but agreement.
I AM paying attention and I AM being careful. How many times have all of you been trying to tap on a specific thing and the game "thought" you were trying to tap on something else? It happens all the time, and some of those 'all the times' it brings up the donut spend box.
All I'm saying is, the default behavior of the donut spend confirm box should be NO, not YES. Compare the donut spend box confirm behavior to the behavior of the purchase donuts confirm behavior. Notice how the one where you're spending actual, real world money is designed to make it very difficult to accidentally spend that money? The donut spend box should be the same way since donuts are so very valuable in the game, and the only way to get more than 2-3 at a time (and those opportunities only come up after many hours of playing time) is to buy them with real money.
This is not a mindless rant from a careless player, it's a legitimate complaint about an obvious and intentional game design choice that encourages accidental donut spend.
I wouldn't have the complaint at all if the game weren't so stingy with donuts in the first place, and so quick to add premium items and characters at such high donut prices (*cough*Jimbo Jones*cough*) that you must either pay real-world money or invest weeks of your time to get those items. Even if it were just possible to buy donuts with large quantities of in-game money, I'd have no complaint. But it's not, and I've seen PLENTY of other players complaining here about those aspects of the game and getting nothing but agreement.
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