Forum Discussion
10 years ago
Add me to the confused list too.
This event seems very long already. Especially as I haven't crafted anything yet. The strategy seems to be to put off crafting til the end because upgrades are more important. Well, that may be logical but I'm impatient & want more. I'm did one upgrade today but I'm thinking of getting the farmer's market when I have enough fertiliser. I'm not too bothered about a lot of the stuff but the market is one of the few things I want.
I don't really like the crafting thing. It's just as irritating & random as the wheel. During the last event I had masses of some crafting currency and little of others. The event ended with loads of useless leftover currency. At the same time my husband really needed the things I had in abundance. Annoying.
Adding more currency earning jobs for characters who already have different currency earning jobs just confuses me more.
I enjoy catching the mutants and have managed to get organised with the Cecil tasks. I got the mutant pet and some extra donuts from the shovels in Act 1. That was fun. Collecting masses of fertiliser/corn/dna for prizes takes a little fun away. Only some of the crafting stuff comes from jobs and the rest is random. So there's a chance that I could tap my fingers to the bone and get masses of currency but the wrong amounts.
Anyone getting very few beans, btw. Some mornings I've only got 1 when clearing my SF.
This event seems very long already. Especially as I haven't crafted anything yet. The strategy seems to be to put off crafting til the end because upgrades are more important. Well, that may be logical but I'm impatient & want more. I'm did one upgrade today but I'm thinking of getting the farmer's market when I have enough fertiliser. I'm not too bothered about a lot of the stuff but the market is one of the few things I want.
I don't really like the crafting thing. It's just as irritating & random as the wheel. During the last event I had masses of some crafting currency and little of others. The event ended with loads of useless leftover currency. At the same time my husband really needed the things I had in abundance. Annoying.
Adding more currency earning jobs for characters who already have different currency earning jobs just confuses me more.
I enjoy catching the mutants and have managed to get organised with the Cecil tasks. I got the mutant pet and some extra donuts from the shovels in Act 1. That was fun. Collecting masses of fertiliser/corn/dna for prizes takes a little fun away. Only some of the crafting stuff comes from jobs and the rest is random. So there's a chance that I could tap my fingers to the bone and get masses of currency but the wrong amounts.
Anyone getting very few beans, btw. Some mornings I've only got 1 when clearing my SF.
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