Forum Discussion
- I am much happier with this than the wheel. With the daily limit it is pretty hard not to get the "crafting" done. If I do that part while eating breakfast and then in the evening while watching TV, I go as far as I can for the day with very little effort. (And I tend to get way to many useless tasks in a row - turn in garbage for a few duct tapes as the only tasks for three or for times.)
- I wouldn't get too use to the crafting...each year they seem to change it up...
- The wheel was awful. With crafting I have some control, with the wheel I do not. My only issue with this event is the limit. It creates an unnecessary pressure that I won't finish, but I am getting used to doing what I can each day and knowing that's all I can do. In a way that creates less pressure. The wheel was literally left up to the game every time. I had nothing but fences. This was despite playing every 4 hours, even waking up at set times. I will not go back to that.
Crafting isn't bad. Especially if you play through out the day. I will take crafting every time over that forsaken wheel. - blackgryphon9999Seasoned NoviceAt the moment, I'm not too thrilled with crafting. I need tracks, lots of STRAIGHT track, but I seem to be getting more curved than straight. (I have 25 curved sections in storage and I don't think I'll ever need more than six or seven of them.) You have no control over which type of track you get, so how is this different from a wheel?
- no sense of adventure...smh...although I didn't like constantly getting the same thing over and over...but I hate knowing what im getting....I just keep thinking "am I seriously working my * off for this" but...sigh...the majority rules... :roll: :(
- Aren't we already kind of moving away from crafting, tap ball was simply just an extra currency, SH isn't really crafting prizes just crafting currency, and this event is more like hitting a daily goal. EA are learning that crafting isn't the way to go, just like they did with the wheel.
- it could still be considered crafting cause you have to have so many glass and metal to get so many and blah blah...its a sub category of crafting....
aidx1054 wrote:
well multiplier is correct to be for premiums only since it's an added thing that you get for spending donuts on itemsdevilhunt1449 wrote:
All I've got to say is please, please, please don't let neuro see this thread, lol.
I was just thinking this :lol:
I wouldn't mind if the wheel returned, but maybe just put some ok-ish prizes on it, I don't want to be really excitited about getting a new building or character and then realise that I have to spin a wheel to get it.
If the wheel returns put stuff like this on it:
-Building skins
-Decorations
-One or two multiplier items (it feels like we haven't got any free multipliers in ages)
-Bonus currency for the main prize track and/or community prize track
-Donuts- I liked what they did with Stonecutters. You just got your 10 event prizes, and you could purchase extra stuff with normal in-game cash. Well actually that's pretty much how the Monorail event is too, except in has Acts. I don't like Acts.
- I really didn't like stonecutters actually...or COC I almost stopped playing after those two...im ready for Halloween to be honest...
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