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11 years ago
Thanks for your analysis. I am a computer programmer so when TSTO glitches, I look for things that would make sense from a debugging perspective. Your analysis makes sense.
When someone goes to KL, the server wipes the attacks from the defender's springfield so it looks pristine. However, the attacks are still stored for the attacker, so they are paid off after they are supposed to occur. They must be storing the attack data in two places then, one for the defender and one for the attacker.
I bet this means that if people wanted, they could attack a town, have the owner go to KL, and then attack all the houses again. I wonder if that would overwrite the attacker's data or if they would get full credit for both attacks....
When someone goes to KL, the server wipes the attacks from the defender's springfield so it looks pristine. However, the attacks are still stored for the attacker, so they are paid off after they are supposed to occur. They must be storing the attack data in two places then, one for the defender and one for the attacker.
I bet this means that if people wanted, they could attack a town, have the owner go to KL, and then attack all the houses again. I wonder if that would overwrite the attacker's data or if they would get full credit for both attacks....
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