11 years ago
Strategy & Note to Neighbors
Thanks for this! This is basically the strategy that I've arrived at through trial and error myself. I am a frequent throughout the day player so I have used a few nerds on neighbors, often because th...
ws_7 wrote:
So, to throw this out there. Maybe this deserves its own topic but let's start the discussion here.
Since the benefits of a succesful attack vs unsuccesfull attack are WAY larger than successfull defense vs unsuccessful defense (a destroyed building), wouldn't it be best if the general consensus would be to NOT DEFEND YOUR BUILDINGS UNTIL IT IS DESTROYED. If everyone does this, the net gain would be much larger than when everyone would hurry to defend their buildings. However, it would require the large majority of players to do this for this to work.
How I would see it is as follows:
-Everyone can attack as many neighbours as they can with 1 nerd per attack. The neighbours let this one nerd succeed, resulting in bonuses for himself. Since we can now send just 1 nerd we can attack more buildings. Say I attack my neighbours 5 buildings with 1 nerd each. If he lets my attacks succeed he collects 5* 10 elixer and 5* 5 gold. By not defending he loses 10 elixer and 5 gold per building, so that would be a total of 50 elixer and 25 gold won out of a maximum of 100 elixer and 50 gold, therefore equating to a 'loss' of 50 elixer and 25 gold.
I myself however will gain 18 elixer and 8 gold from a successful attack. If my neighbour defends I only get 5 elixer and 1 gold. Therefore, by allowing my attacks to succeed my neighbours make sure I 'win' 65 elixer and 35 gold.
Ergo, by allowing the attacks to succeed the defender 'loses' less than the attacker 'wins' (a difference of 15 elixer and 10 gold per neighbour/attacker per day).
If everyone would do this it would benefit the community as a whole! It does however obviously require you to resist the urge of tapping your buildings under attack.
Am I missing something in this strategy?
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