Forum Discussion
someonewashere
9 years agoRising Novice
OK, here's some more info
3 fights in friends town per day.
Not sure if rewards are based on friends heroes team level, more research may be needed.
You use felons in friend town fights, has its own separate rewards at 10 victories another felon is unlocked ( not a character or NPC simply a character specifically made for friend town fights, non upgradeable )
Once again. I would suggest a min-Max strategy similar to Tap Ball, losing has its own rewards, every 4 hours you could have 3 wins or you can have 3 wins and 2 losses with an extra loss for every extra villain/vigilante/hero past the basic three:
Pie man, Krusty, Fallout Boy.
Since each loss rewards you by kissing on purpose you can Max rewards, also when you lose the mob will sustain damage dealt for example:
Fallout Boy fights 3 felons defeats 2 and losses to the last one, when you challenge the same mob you will only have to face the last character , and that felon will have the same amount of HP as they had at the moment of Fallout Boys defeat.
The fights are pretty easy and the fact that "healing" doesn't take a turn makes it op, the amount of healing that science water has is not to clear, I want to say 2- full heal?
Glitches as of yet are unknown or non exisitent, no currentnsign of.Radioactive Man....
Up and at them
3 fights in friends town per day.
Not sure if rewards are based on friends heroes team level, more research may be needed.
You use felons in friend town fights, has its own separate rewards at 10 victories another felon is unlocked ( not a character or NPC simply a character specifically made for friend town fights, non upgradeable )
Once again. I would suggest a min-Max strategy similar to Tap Ball, losing has its own rewards, every 4 hours you could have 3 wins or you can have 3 wins and 2 losses with an extra loss for every extra villain/vigilante/hero past the basic three:
Pie man, Krusty, Fallout Boy.
Since each loss rewards you by kissing on purpose you can Max rewards, also when you lose the mob will sustain damage dealt for example:
Fallout Boy fights 3 felons defeats 2 and losses to the last one, when you challenge the same mob you will only have to face the last character , and that felon will have the same amount of HP as they had at the moment of Fallout Boys defeat.
The fights are pretty easy and the fact that "healing" doesn't take a turn makes it op, the amount of healing that science water has is not to clear, I want to say 2- full heal?
Glitches as of yet are unknown or non exisitent, no currentnsign of.Radioactive Man....
Up and at them
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