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11 years ago
drumnman wrote:
Look at the current top grossing mobile games and you'll see that games of chance dominate that list. It's not corporate greed as much as it is psychology of play.
My games history is very much in the build/slog area! TSTO is the first game I've ever spent money on without buying completely up front eg The Sims. There's enough random chance in everyday life. I want my games to be seemingly never-ending slogs with clearly defined finishing lines :D
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