"1-Graham-S;c-2224309" wrote:
There are only 6 possible outcomes the from pick a box bonuts rounds, and I'm 99% sure it doesn't recall past selections and apply a devious AI to mess you up.
I'd say the same applies to a misery box with let's say ten items - it doesn't know what you'd prefer or if you really don't want a handful of the prizes. It just picks a number and that's what you get.
Consider this: when a new bonus donut round comes on the screen, which is the case:
a. The quantity of donuts in each box is pre-determined before you tap EACH of them.
OR
b. The quantity of donuts you will receive for your first, second, and third taps are pre-determined before you tap ANY of them.
In a) let's say you tap the left box first. If it was assign value=3, you get 3 donuts and done
But in b), if the randomizer has determined that you will not get 3 donuts until your 3rd tap, it doesnt matter which boxes you tap, you're still going to have to tap all 3 to be rewarded 3 donuts.
Both methods are fully random, but with 'a' the odds are affected by our choice, and with 'b' they are not; the game maintains control.
Dumb stuff I think about LOL