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Player_ond2bttm's avatar
12 hours ago

I plead with you EA

Let me start off by saying, I love this franchise, and I love the sport of mma deeply. This franchise has a genuine place in my heart. I speak not just for me but most people in the ufc 5 community when I say this game is unenjoyable and nearly unplayable. I know that the direction the developers took was a more arcade style approach, I’m assuming so it was more appealing to a higher number of people. But in reality that is the very reason the franchise is dying. Both causal players and veterans of the franchise can’t enjoy the game due to spammers, exploiters, and toxic play styles. All of this is unfortunately reinforced by the games own mechanics. I’ve had many matches where strategy and tactics are over shadowed by cheesy mechanics and tactics. If you ever do make a UFC 6, I plead with you do not make it arcade focused. The game franchise is not that big, especially cause many by now have given up and put down the game forever or are pushed away by horrible game experiences. Please cater to the actual community that plays your game, cause they’ll play the **bleep** out of it if they like it that you won’t need a large player base. I for one am at a breaking point. The game I love is fading. Every match is decided by stun lock and spamming. No strategy is required to win because their is no punishment for not using strategy. The stamina the fighters have is ridiculously too high. Being able to throw as many punches as you can in a row, takes away the literal idea of striking itself. In a real fight if someone kept throwing punches for extended periods of time not only would they be ridiculously tired but they would over extend themselves and put themselves in a compromising position. Which leads into my next point, the animated stun lock. All a fighter has to do is keep punching, especially if their punch speed is quicker than yours which keeps me from countering. After 3 to 4 punches, some blocked some not, you could try to counter but you’ll just get hit by another punch and another and another. You get stuck in this infinite stun lock where your forced to punch back because your block has been broken (I wonder why) , and then either your counter strike animation gets stopped by a punch or if you then try to move back, another punch will stun you causing input lag. Same thing happens when attempting to trigger a dodge or literal movement backwards. Counters do work, but they aren’t punishing enough. Leading me into my next point of durability. People can just walk you down. While you can answer their high pressure by throwing body strikes and crosses, they only work sometimes. Our fighters can withstand what seems like 1-2 stuns a round. So even though your doing the right things in defense, and are doing significant damage, it’s not punishing enough to make them stop pressuring. And during it all they can damage you significantly. In simple terms, let’s say I’m fighting a high pressure guy, he keeps trying to walk me down and hook spam me, I clock this and try to throw strikes that will make him back off every time he comes in my range, I’m still taking 2-3 hooks to my 1 knee. It’s low risk and high reward for them. There is no checks and balances. If their was an idea in the back of their head, going oh crap if I just mindlessly walk forward he will hit me with brutal fight changing knees, then it wouldn’t happen has much. But since fighters have so much health, the amount of knees needed to do significant counter damage is vast, and in the time it would take you, your opponent is getting his own lick in on you and it’s a lot more punches on you than them. While breaking your opponent down is possible, it takes to long. Their is no making your opponent respect you. Getting injured doesn’t mean anything. I mean I have many gripes with this game, but this is literally making it unenjoyable. I’m not excited anymore to play. I just remeber how frustrated and disappointed I am the last time I play, but I push on because it’s the games I love. Please EA do something.

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