2 years ago
No dynamics in grappling
Hello. First of all I want to say thanks for the changes to the striking it looks a lot better. We have the problem of a non-dynamic ground game interferes too much and slows down the game. Takedo...
I've presented arguments to you but you shrug them off with "it's just a game". If it's just a game then play by the games rules instead of begging an aspect you're not versed in to be taken away. And hey props for proof reading your work this time.
"Ah s**t.here we go again". If we're aiming for realism, then after 8 unsuccessful takedown attempts, the fighter should be out of stamina. If realism is our goal, strikes in standing should result in a knockout within 1-2 hits. Fighters shouldn't be able to throw 130 strikes per round and still maintain stamina. But your argument is: "The grappling is realistic, so it's okay. If you don't like it, you just don't know how to play." If we strive for realism, it should be consistent throughout. However, if the game is meant for enjoyment, then consistency should also be key.