Stamina
Stamina is a huge issue still, esp with the nerfed movement. Guys can spam 10 plus strikes with out losing enough stamina to take damage from a counter. As the game stands if I can get someone retreating, I can throw lead hooks with a one second pause which keeps the block of my opponent from regenerating and allows me to throw a 3 piece that does massive damage. With the pull counter not being fluid I have like a 2/10 chance of being countered. So I can literally just block break if I need too. Stamina needs to matter, it needs to create vulnerability when it's red and fighting ending damage when it's blinking. Also transitions and speed of strikes need to take a hit when their stam blinks or is empty they shouldn't be able to rally. They should have to stay defensive until they regain stam.