Forum Discussion

JKexplosion1's avatar
2 years ago

Stamina

Stamina is a huge issue still, esp with the nerfed movement. Guys can spam 10 plus strikes with out losing enough stamina to take damage from a counter. As the game stands if I can get someone retreating, I can throw lead hooks with a one second pause which keeps the block of my opponent from regenerating and allows me to throw a 3 piece that does massive damage. With the pull counter not being fluid I have like a 2/10 chance of being countered. So I can literally just block break if I need too. Stamina needs to matter, it needs to create vulnerability when it's red and fighting ending damage when it's blinking. Also transitions and speed of strikes need to take a hit when their stam blinks or is empty they shouldn't be able to rally. They should have to stay defensive until they regain stam. 

2 Replies

  • Dock-Zom's avatar
    Dock-Zom
    Seasoned Traveler
    2 years ago
    @JKexplosion1 i like what you said! but man that speed of strikes slowing down if there stamina drops low during combos would be nice!
  • @Dock-Zom As of last patch, the stamina has felt a little more dire and I've been able to clock people at the end of their combos with nasty body rips and body rocks. You had this since last patch? I still feel temp stam could drain more after a four punch combo and only taking a 1 sec rest before the next combo (unless your like Max Holloway or prime Nick Diaz).

Featured Places

Node avatar for UFC 5

UFC 5

Join the community forums and talk with us about your experiences in UFC 5.Latest Activity: 21 hours ago
1,695 Posts