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HandsOfGod666's avatar
HandsOfGod666
Not applicable
2 years ago

Takedowns need tuning.

Ea youre doing a good job listening to improve the grappling with the last 2 patches. Next can you please fix the timing on the td when they shoot. Idk if overall the time it takes my fighter to shoot a takedown is slower then the overal time it takes to throw a punch but theres times where i try shooting in the pocket 7-8 times and blatantly the takedown doesnt even register. Like no animation or anything, just sitting there eating punches. A single leg should be just as fast as a jab or the double as a straight. Especially if i time it when my opponent is throwing a hook and straight. Any real experienced wrester with boxing exp would duck under those and time the shot based of how heavy footed they are. Thank you for harder to defend tds and heavy gnp though! As a grappler it feels nice to be able smesh and make em squirm in fear from the hell i hail on em 🙌 🙏 

2 Replies

  • Marginal0's avatar
    Marginal0
    Rising Hotshot
    2 years ago

    I agree it's not intuitive at all. You do have to press several buttons at once, but I'm pretty sure I correctly register them.

    Also, the range is pathetic, even if you max out footwork and takedown ability during career. As it's supereasy to defend, why not increase it a bit? It looks weird when you "whiff" the takedown. Not at all like irl.

    What's the difference between single and double? The animation seems to look always like a double, or am I doing it wrong? There's only a proper single if the opponent denies the initial attempt.

  • Ya why do punches feel so OP?? They stun lock you and spammers can just land one punch and keep punching and your character can't do anything wtf nerf punch damage especially hooks and uppercut damage it keeps registering it as counters when it shouldn't they said they'd fix that and never did

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