Forum Discussion

EA_Mako's avatar
EA_Mako
Icon for Community Manager rankCommunity Manager
2 years ago

UFC 5 - February Gameplay Updates

Greetings! The February patch has arrived and is headlined by three new fighters added to the roster: Maycee Barber (#6 WFW), Bryce Mitchell (#10 FW), and Joe Pyfer.

This update includes increased stamina costs for blocked, missed, and evaded strikes. We plan to continue to monitor stamina feedback and make incremental adjustments as needed. Improvements have also been made to ground-and-pound strike tracking and the AI in stand-up, submission, and ground-and-pound situations. We are prioritizing work on the takedown bails (bailing on a takedown and switching to a clinch position instead) and submissions via ground and pound for future gameplay updates. 

Stay tuned to our channels for exciting news on what is coming to EA SPORTS UFC 5 this year!

You’ll find all the details for this patch below:

LAUNCH DATE/TIME AND LAUNCH DOWNTIME

  • Feb. 8, 2024, at 10 am PT / Launch Downtime: None

NEW FIGHTERS

  • Maycee Barber (#6 WFW)
  • Bryce Mitchell (#10 FW)
  • Joe Pyfer

UFC 298 FIGHT WEEK CHALLENGES AND NEW ALTER EGOS

  • These will be added on Feb. 13, 2024

STRIKING

  • Increased the short-term stamina cost of blocked, missed, and evaded strikes in the stand-up.
    • The long-term stamina cost is also increased, even though its ratio stays the same. The math for the increase is a bit nuanced, but here is a “before and after” example of a strike that would cost 10 stamina on a clean hit.
      • Hit: 10 to 10 (unchanged)
      • Blocked: 11.5 to 11.75
      • Missed: 17.5 to 18
      • Evaded: 26.5 to 27.75
  • Fixed an issue with ground and pound strike-tracking.
  • Reduced the damage of Full Guard Postured Up strikes to the head by 20%.
  • Reduced the frequency of leg kick checks by the AI.
  • Reduced the frequency of ground and pound elbows by the AI.

GRAPPLING

  • Improved the AI's use of the Struggle in Submissions on higher difficulty levels.
  • Increased the differences in submission tactics between different fighting styles. For instance, fighters focusing on ground and pound will more likely use submission attacker transitions to get to ground and pound positions.
  • Fixed a camera issue on late denials against pulling guard.

MISC. ADDITIONS AND UPDATES

  • New vanity rewards
  • Updated Online Career mode to award move XP from more gameplay events (e.g., Knockdowns, stuns, KOs, etc.)
  • Fixed Bobby Green’s stance.
  • Fixed a variety of visual glitches in the Store tab
  • Fixed various text inaccuracies across several modes
  • Fixed a rare crash in practice mode.
  • Fixed a rare crash in gameplay.
  • Fixed a rare crash when attempting to restart a fight.

EA SPORTS UFC 5 is available worldwide now. Stay in the conversation by following us on FacebookXInstagramYouTube


UFC 5 Upcoming Gameplay Updates - EA SPORTS

4 Replies

  • Can you do something about people quitting the moment you knock them out? Like maybe make everyone have to wait 3 seconds after they pause the game to quit or something.

  • I agree with Dform44.   People quit out before you can finish your submission and you never get the experience to level up your subs in online career.

  • @EA_Mako is there a possibility that you can add fients as options for the ground and pound? It doesnt matter what div youre in if you trry throwing a straight or elbow on the ground theres like a 90% someone will snap thier neck and avoid any linear ground strike. It gets to the point the only thing you can do is throw hooks. Try and throw a straight or hook and they get a free sweep/get up after practically breaking thier neck in the process. There needs to be higher risk if the only thing players do in the botton is swing thier right stick right and left. 

Featured Places

Node avatar for UFC 5

UFC 5

Join the community forums and talk with us about your experiences in UFC 5.Latest Activity: 29 minutes ago
1,617 Posts