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Killafoe69's avatar
Killafoe69
New Traveler
24 days ago

We need video interviews: why DLC revenue is priority over making a good game.

It might help EA Games if their executives and game devs were held accountable and forced to respond in a video interview. Currently, they often ignore feedback and provide pathetic written responses that are essentially word salad—using many words to say nothing at all.

Even if it doesn't help the UFC games, it will be fun to watch them sweat anyway. We all know why in-game purchases take priority over making a good game for EA. Listening to and implementing changes from customer feedback hasn't been part of EA's business model for a long time.

2 Replies

  • EA_Barry's avatar
    EA_Barry
    Icon for Community Manager rankCommunity Manager
    21 days ago

    Killafoe69​ 

    EA is currently a publicly traded company and as such, the high level employees (executives and dev teams) and actually all employees are very much accountable for producing good games. 

    Listening to and implementing changes from customer feedback has been a thing for quite some time and has seen significant improvement in recent years. 

    Thanks for posting.

  • Killafoe69's avatar
    Killafoe69
    New Traveler
    20 days ago

    With all due respect, you have your job and your script.

    "executives and dev teams and actually all employees are very much accountable for producing good games."

    The post was talking about DLC revenue being priority before making a good game.

     EA is a business, and revenue comes first.

    Being a publicly traded company doesn't mean their primary goal is 'making good games'; it means their fiduciary duty is to maximize shareholder value. If a game is critically panned but generates billions through microtransactions and live services, the executives have done their jobs in the eyes of the board.

    Quality is secondary to monetization. They don't 'listen't o feedback because they want to be your friend—they 'listen' because they need to keep the 'whales' spending. If 'good games' were the priority, they wouldn't lean so hard on recycled mechanics and rainbow tiger masks. Money talks, and as long as the revenue stays high, 'accountability' for game quality is just PR spin.

    Look at the history of EA’s Command & Conquer: Generals 2. It’s a perfect example of what happens to developers trying to make a good game before the mandate for monetisation optimization takes over.

    Kind regards.

     

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