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MaDCaT22813's avatar
MaDCaT22813
Seasoned Traveler
1 month ago

Balance Feedback and Suggestions for UFC 6

Hello,

First of all, thank you for your work on UFC 6. In my opinion, the game is a huge improvement over UFC 5 and feels much better overall. I really appreciate the effort the team has put into it.

I would like to share a few balance suggestions that I believe could improve the gameplay experience even further:

1)Increase body damage from body strikes. Currently, body shots do not feel impactful enough compared to head strikes.

2)Increase stamina loss from long combinations (3+ strikes). This would help discourage constant pressure and unrealistic combo spam.

3)Increase stamina drain when taking body shots. Body work should have a greater effect on a fighter's cardio over the course of a fight.

4)Increase stamina cost for takedown attempts, especially repeated failed attempts. Wrestling pressure should come with a higher cardio cost.

5)Consider removing the slowdown effect during Flow State activation. While the mechanic itself is interesting, the slowdown breaks the rhythm of the fight and can make the gameplay feel less natural.

Overall, UFC 6 is a major step forward, and I am excited to see how the game evolves with future updates.

Thank you for listening to community feedback.

1 Reply

  • Rdimonio1998rd's avatar
    Rdimonio1998rd
    Seasoned Newcomer
    1 month ago

    I totally agree with the OP.
    Stamina drain for long combos needs to be buffed immediately, and kick speed needs a nerf—they're way too fast.

    Also, the footwork is just broken. It’s completely unfair when someone playing as Conor drops a 5-strike combo ending with a body kick, and I can't even land a counter-kick because he’s already long gone and out of range.

    EA, FIX PLS