Forum Discussion

9gnj3658gia9's avatar
9gnj3658gia9
Seasoned Rookie
3 hours ago

Face teeps need consistent hit detection, damage, and stopping power

I have already talked about how body teeps and body side kicks lack pushback and barely function as distance-management tools in UFC 6. Face teeps have a similar problem and need to be addressed too.

 

Even when a face teep is thrown from the correct distance and timed perfectly, it only feels effective maybe one out of every five times. I am not talking about five random attempts. I mean five well-timed teeps where the placement and range are correct, yet only one of them actually connects with the impact it should.

 

Most of the time, the foot does this weird sliding or glancing animation across the opponent’s face. It does little damage, creates almost no meaningful reaction, and allows the opponent to continue moving directly into your space and start throwing combinations.

 

That should not happen after a clean foot lands directly on someone’s face.

 

A properly timed face teep should have meaningful stopping power. It should interrupt forward pressure, create separation, and deal a respectable amount of head damage. It does not need to cause a health event every time, but clean face teeps should at least have the possibility of creating one when they land perfectly or catch an opponent moving forward.

 

Right now, even the rare face teeps that connect properly do not seem dangerous enough. I cannot remember getting a head health event from one, even after landing them cleanly. That makes the technique feel far less valuable than it should.

 

Face teeps are also important because they are supposed to work together with body teeps. If both techniques function properly, the attacker can mix between the body and head, disrupt the opponent’s timing, punish predictable defense, and make pressure fighters think twice before constantly moving forward.

 

Without reliable face teeps, that entire mix-up becomes weaker. The opponent does not have to seriously respect the possibility of the kick going upstairs because the hit detection and damage are too inconsistent.

 

EA needs to improve the tracking, collision, damage, and reactions on face teeps. A clean teep should not slide harmlessly off the face and leave the person who threw it standing directly in front of an opponent who is now free to throw a combination.

 

Body teeps and face teeps should work together as legitimate tools for controlling distance, stopping pressure, and creating striking mind games. Right now, neither one feels dependable enough.

 

"Here for the community, one with the community

 

If y'all like my UFC suggestions and y'all wanna find more of this exquisite game, the name is Big Z

 

Follow me at (instagram: @ztp.btl) and remember, stay striking n fightin, BIG Z DA BEST NOT LIKE DA REST 💤😎"

No RepliesBe the first to reply