Lawler49mgdn
1 day agoTraveler
Lag and bugs
Please fix the issues in this game. 1. Online lag—even with a good internet connection, why is there constant stuttering and rubber-banding? 2. Broken input registration for strikes online; the fig...
Zero Stamina Glitch: In a normal fighting game, a hit with zero stamina should be slow, weak, and easily interrupted. But in EA games, the system works erratically: If the opponent has already pressed the buttons for a combo (for example, pressed four hooks in a row in the input queue) before their stamina drops to zero, the game doesn't slow down the current combo. They hit them at the same speed they would with a full bar. The game's physics simply don't have time to punish them mid-animation.
"Break Block" Priority vs. Zero Stamina: When the 3rd and 4th hooks land on your block, the game registers your shield as destroyed. At that moment, a hidden "Block Breaking" script triggers. It does not matter to the game that your opponent is out of stamina; what matters is that your block has been broken. The game forces your fighter into a micro-stun animation (hit-stun) that completely locks out your controls. You might be moving the stick, but your character remains trapped in the damage-taking animation.
When is this **bleep** mess going to get fixed?