Forum Discussion
11 Replies
- ApprovedAnonymous9 years ago
The body is stronger than the head , so the blows to the head have to do more damage. If my opponent tries to three punches to the body and I put a hook to the head after the second , he can not give me the third or third shot will have little effect
In this game the hooks do not do enough damage
- ApprovedAnonymous9 years ago
I share with you an idea to improve the gameplay of the guard :
_ High and low permeable guard (hold R2)
_ A strong high guard (hold R2 + right stick up)
_ A strong low guard (hold R2 + right stick down)
The gameplay will be more intuitive and enjoyableOr just :
_ high guard (hold R2 + right stick up)
_ low guard (hold R2 + right stick down)Or
_ High guard (hold R2)
_ Low guard (hold R2 + right stick down)
This allows more reativity
- ApprovedAnonymous9 years ago
The ground game has a solid base. We can make it even better with some adjustments
no transition feint is a mistake. This imply that merely put his hand on the leg of the opponent , before initiating a transition would be an effort and result in a loss of cardio if it is countered . This is contrary to the spirit of jjb that favors little energy expenditure . This is where the quadrants had their utilities, since the effort was recorded from the middle of the quarter , which allowed feint . It lacks that level in the new gameplay to the ground.
In real life a standing strikes is more powerful than ground and pound . In the game the ground and pound is too much damage even in guard.
Cardio should be increased in the ground game . Transition blockages are too punitive. It makes the ground game too statistic.
Watch this clip, Nick Diaz vs. Diego Sanchez , there is much more energy https://youtu.be/iDIVo_5sfs0 - ApprovedAnonymous9 years ago
Thanks bambam, i hope too. Developers must make the right choices 🙂
- ApprovedAnonymous9 years ago
On fight night champion could not see the ath of our opponent . It was awesome , more immersive . I would like the same thing in ea ufc 2
- ApprovedAnonymous9 years ago
It would also be good that we can catch kicks ( not fists ) . Send a middle kick in mma is risky because one can easily catch the leg.
Catching a high kick : right stick upCatching a middle : right stick downChecking a leg kick : right stick down - ApprovedAnonymous9 years ago
@bimbambadaboom wrote:
It would also be good that we can catch kicks ( not fists ) . Send a middle kick in mma is risky because one can easily catch the leg.
You can already catch a kick. It is the same commands to parry. You hold the commands to take them to the ground. This is also stamina based. So they have to have below a certain threshold to take them to the ground.
That said, you have a lot of good feedback here. The place you need to be posting this is Operation Sports. That is where the devs are taking feedback.
- ApprovedAnonymous9 years ago
Ok thanks a lot. I hate parrys
- ApprovedAnonymous9 years ago
Is that sometimes developers read the messages ?
- ApprovedAnonymous9 years ago
The fighter move forward as quickly as he move back. Must be reduce the speed of the move back.