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EA_Blueberry's avatar
EA_Blueberry
Icon for Community Manager rankCommunity Manager
5 years ago

UFC 4 Gameplay & Official Gameplay Trailer

Hey, UFC fans!

Below you'll find more information on the new game mechanics for UFC 4, the Official Gameplay trailer, new venues and Blitz Battles. Let us know what you think!

NEW GAMEPLAY MECHANICS
Take a deep dive into the new gameplay innovations and improvements with UFC 4 Creative Director Brian Hayes.

Fluid Clinch Control
UFC 4 introduces Real Player Motion Technology (RPM Tech) into the art of the ‘clinch’, creating a fluid experience driven by positioning and physical context. Utilizing this technology, the clinch is integrated as part of the striking system, with clinches triggered by moving towards or away from the opposing fighter and striking, allowing for more fluid and frequent clinch and break moments.
 
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Takedown Overhaul
UFC 4 introduces RPM Tech into takedown gameplay as well. With a multitude of new takedown animations, players will feel a larger spectrum of outcomes, driven by user control and fighter attributes. From power carries to clean sprawls to all new driving takedowns where players actively push or defend through the takedown attempt, fights are won or lost in these impactful wrestling moments.
 
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High Impact Movements
Every fighter enters the Octagon to finish the fight. In UFC 4, players will see, hear, and feel the disorienting impact of a fight changing shot, or see face-rippling replays of devastating knockout blows that put their opponent on the canvas.
 
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New Submission System
The overhauled system introduces an all-new experience for the submission phase. Depending on your position, one of two new mini-games will trigger, built to offer a simplified user experience. In addition, players now have the ability to strike from the submission phase and more ways to transition submissions to accelerate the finish, or deploy high-impact slams to escape them.
 
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Grapple Assist
The introduction of a more intuitive control scheme allows for greater control and understanding in the ground game. Basic left-stick button inputs allow players to instantly trigger an effort to ‘get-up’, ‘submit’, or advance to a more advantageous ‘ground and pound’ position.
 
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Dynamic Striking Inputs
An overhaul to the control scheme allows for more controlled striking, while offering better access to a variety of combinations. Using the new mechanic, players can choose between tapping the button to strike with speed, or holding it to execute slower, more damaging, blows.
 
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Devastating Ground and Pound
Finding ways to inflict significant damage from the ground has become the trademark of some of the UFC’s best. With the ground and pound overhaul, UFC 4 puts you in more control of postured-up scenarios, giving the striker more tools to aim and pick their spots and the defender access to more tools, like head movement and well-timed counter transitions.
 
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UFC NEW FEATURES

NEW VENUES
Bang it out in the backyard or surround yourself in the storied tradition of the Kumite — both are possible in the all new locations of UFC 4. Plus, fight at UFC Apex and Action Avenue. Whether you’re inspired by backyard brawlers or underground warriors, your fighting style will be shaped by these all new, immersive environments.
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BLITZ BATTLES
This fast-paced mode pits you against other fighters online, competing in a round-based rapid-fire tournament. A constant rotation of rulesets keeps the experience fresh and the competition hot.
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Sign up to receive updates on gameplay, fighters, new game modes and more: https://www.ea.com/games/ufc/ufc-4/gameplay
 
 

10 Replies

  • EA_Blueberry's avatar
    EA_Blueberry
    Icon for Community Manager rankCommunity Manager
    5 years ago

    @Cyn3w4rd 

    The team is not expecting to release UFC 4 on PC or Nintendo Switch.

    @Rufstuf1985 

    We'll see! The feedback from the community has been great so far. If there are any features of the game you REALLY want changed and anything ADDED to the game, can you create a topic with your top 3 for each one so we maybe others can jump in and continue chiming what their most wants are so we can continue to gauge what's priority? I'm swinging constructive threads over to the team every month, so keep voicing out. 

    Hope to see you join us at launch. Thanks for dropping by the forums!

  • Here's my needed change after playing UFC 4 Closed Beta.  Please Stop with the sitting against the cage when you get knocked down from a punch. I understand you added it after the infamous Yoel Romero, Luke Rockhold Knockout but it only happened that one time in real life fight. Now in the game it happens almost Everytime you knock someone down from punches/kicks especially when your opponents back is to the cage. Need better Ko And Tko fall downs. And Please add Donald Cowboy Cerrone his beard have you seen him? His beard is longer than McGregor and been that way for a while. Please help me thank you.

  • Rufstuf1985's avatar
    Rufstuf1985
    5 years ago

    @EA_Blueberry
    When you say that the feedback has been great. Do you mean that it has been positive feedback or that you have gotten alot of feedback?

  • EA_Blueberry's avatar
    EA_Blueberry
    Icon for Community Manager rankCommunity Manager
    5 years ago
    @Rufstuf1985 Both! 🙂

    It's important to get both positive feedback so the team knows what they're doing right to keep on doing that, and understand what areas of the game need improvements or changes. When delivering the negative feedback, it's critical to be descriptive and constructive, not just "you need to fix that it's terrible." This community really went into extensive detail on aspects surrounding game mechanics as a whole, which was valuable for the team as we head into launch.
  • Rufstuf1985's avatar
    Rufstuf1985
    5 years ago

    @EA_Blueberry
    I have a little detail. The damagebars is always showing and that takes unnecessary screenspace. In UFC 3 the damagebars only appeared when you took damage to a spesific area. I believe that is the best solution of the two.

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