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Model101T800's avatar
Model101T800
Seasoned Traveler
4 months ago

Esports Plans? Bug Report Permission? WRC Ending?

Hello EA SPORTS WRC Team and Community,

I would like to share some thoughts, feedback, and questions — some about WRC, and one about F1 Esports. Please read carefully.

1. Will There Be Any Esports in EA SPORTS WRC?
I bought this game hoping to compete in an esports challenge because I feel much more confident in this game compared to the F1 series.
However, nothing official was ever announced. Can someone confirm whether an esports tournament was ever planned or if it was canceled because of unresolved corner-cutting exploits and anti-cheat issues?
It would be great to know whether there’s still hope or not. Please let us know if the idea was scrapped or is still in progress.

2. May I Submit a Bug Report in Video Format for Time Trial Mode?
I found a bug in Time Trial which I explained long ago in a written forum post, but it seems it wasn’t understood. I believe it needs to be shown via a gameplay recording.
Can I upload or link a video here in the forum to make sure the devs can finally understand what’s happening? Or would that be pointless now, since you announced that development is ending — though you didn’t mention exactly when it stops, so maybe there’s still time to fix a few things?

3. One F1 Esports Question (Sorry if Off-topic):
I know this is the WRC forum, but my question is about the qualification process in the F1 Esports Series.
The official qualification results only go up to F1 2023: https://f1esports.com/qualification/results/2023
And the latest video guide is from 2022: https://f1esports.com/qualification
Yet new drivers appeared in F1 2024 and even F1 2025 seasons: https://en.wikipedia.org/wiki/Formula_One_Esports_Series
How did these people qualify in F1 2023 and F1 2024 when there was no visible Esports mode in the game like before, where you had to complete a scenario and appear on the leaderboard? Was the process hidden or done internally?

4. Sad News About WRC Development Ending – Please Reconsider
I was disappointed to hear that EA and Codemasters will no longer develop EA SPORTS WRC. Honestly, I think you are making a mistake.

Here’s my guess why you stopped: I noticed that in some Time Trial Stages, there are only 6.000 to 15.000 leaderboard entries.
Compare that to F1 games Time Trial Tracks, which often have 100.000 to 500.000 entries.
So maybe the game didn’t sell well, and you didn’t make enough from DLCs either.

But this game had huge potential. It is the most complete rally game I’ve ever seen—so many rally cars, stages, and surfaces. I still don’t have time to try them all.
It’s sad that such quality is being dropped while other titles with much less effort continue yearly.

That being said, let’s talk honestly about the pricing.
The base game launched at 60 euros, even though it was broken at launch—frequent crashes, stuttering, and even an anti-cheat conflict that made it unplayable for 3 months.
And on top of that, you added four separate DLCs, each costing 20 to 30 euros.
Sorry to say this, but that’s greedy behavior. Asking 60 plus 100 euros for a game that didn’t even work properly at first? That’s unacceptable.
You lost player trust because of this — not just because of bugs, but because you treated your audience like walking wallets.

5. Final Words – WRC vs F1 Game Quality
WRC is a model for how a serious game should be developed.
You kept one platform, added meaningful content, and built a long-term experience. Despite early issues, it evolved into a polished product. This is exactly the kind of long-term, player-focused development that earns trust.

By contrast, the F1 series feels stuck in a yearly outdated money-printing cycle — rushed releases, recurring bugs, minimal innovation, and inflated pricing. Many fans accuse the devs of copy-pasting features, and I agree.
There’s a clear lack of responsibility for quality, especially when players are asked to pay 60 euros for a product that sometimes doesn’t even function properly at launch.
On top of that, just like in WRC, the F1 games also include multiple expensive DLCs, adding even more costs for players. This kind of pricing strategy feels greedy and exploitative, especially when the base experience is already unstable.

I strongly believe the F1 series should follow the WRC model:

- Stop releasing a new game every year

- Keep one base platform and simply update it with new cars, driver lineups, and features

- Don’t remake laser-scanned tracks annually — it makes no sense

This is the approach that games like WRC and Counter-Strike 2 have taken. They evolve, improve, and actually listen to their communities.
That’s why CS2 never releases annually — it doesn't need to. Its value grows over time instead of being reset every year, and that is why it succeeds.

WRC was close to achieving that same standard. Please don’t throw away such a solid foundation. I sincerely ask that you reconsider your decision to end development.

Thank you for your time. I hope someone from the team reads this and takes it seriously.

All the best in the future

9 Replies

  • Model101T800's avatar
    Model101T800
    Seasoned Traveler
    4 months ago

    Title: Disappointed with EA & Codemasters – From Classic Highs to Modern Lows

    1. The Golden Era of Classics

    I remember a time when EA and Codemasters set the gold standard for racing games. Titles from about 20 years ago – like Need for Speed: Underground, NFS Most Wanted, the TOCA Race Driver series, and Colin McRae Rally – were released with remarkable polish. These games came out of the box nearly bug-free, with no need for massive day-one patches or endless hotfixes. They delivered complete experiences that we could enjoy for hours on end without hitting game-breaking glitches. Simply put, those classic titles left a legacy of quality and earned our trust in these companies.

    2. Today’s Releases: Bugs, DLC Greed, and No Accountability

    Fast forward to today, and it feels like everything has flipped. Instead of polished products, we’re now often getting games riddled with bugs at launch. It’s become the norm to expect patches for basic functionality that should have been working from day one. The focus seems to have shifted from quality to quick cash:

    - Rushed, Buggy Launches: Recent titles (even the latest EA Sports WRC and F1 games) have launched with glaring technical issues. Crashes, mode failures, and recurring bugs that span multiple yearly releases make it feel like minimal testing or polish is done before release. It’s incredibly frustrating to pay full price for a game that feels unfinished.

    - Overpriced DLCs & Cash-Grabs: Instead of earning our money through great content, we’re hit with pricey DLC packs and microtransactions at every turn. Core features that used to be part of the base game are now sold separately. For example, we see content packs in EA’s latest games that cost a premium, even while the base game’s issues remain unresolved. It gives the impression that maximizing profit is more important than delivering value.

    - No Accountability or Communication: Perhaps most discouraging is the lack of developer accountability. When issues arise, official responses are either completely absent or painfully sparse. Bug reports and community feedback often go unanswered. There’s rarely an apology or acknowledgment from the devs/publishers about the state of the game. This silence feels like they don’t care or assume we’ll just tolerate it and keep paying.

    3. The F1 Esports Qualifier Debacle

    A perfect example of this troubling trend is the F1 Esports situation for the 2024 and 2025 seasons. As an avid fan (and someone who hoped to participate), I’ve been stunned by the complete lack of transparency around the qualification process. There have been no clear in-game updates or announcements in the F1 titles about how to qualify for the official F1 Esports series these past two seasons. The official F1 Esports website is horribly out of date – it still shows old information and “coming soon” placeholders, with nothing specific about the current season. It’s as if the entire qualification route was hidden or never activated, and we were never told.

    I honestly feel misled — even borderline scammed — by this experience. The game and its marketing suggested an active esports pathway, yet in reality everything was either quietly canceled or incompetently managed without a word to the players. Many of us kept checking for updates or hoped each patch might unlock the promised “esports qualifiers,” but we got silence. This lack of communication isn’t just disappointing; it feels like a breach of trust with the community. We invested our time (and money on the game) expecting a shot at competition or at least to follow a structured esports season, and instead we got nothing but confusion.

    4. Silence, Outdated Info, and Shifted Priorities

    Sadly, the F1 Esports fiasco is part of a broader pattern with EA and Codemasters lately. Developer silence has become the norm across the board. Whether it’s unanswered questions about missing features or outdated information lingering on official sites, the message we get is that keeping the community informed just isn’t a priority anymore. The developers responsible for maintaining the F1 Esports website are also at fault — the qualification and results pages haven’t been properly updated since 2022 or 2023, despite new seasons happening. The same applies to the official WRC website, where the esports section (https://www.wrc.com/en/misc/game) doesn’t mention anything about whether esports events were ever planned. We still see the same bugs carry over from one game to the next, year after year, showing that lessons aren’t being learned. When the community reports issues or asks reasonable questions, we’re met with either generic PR responses or complete silence.

    All of this paints a picture of companies that have shifted focus away from player experience. It feels like profit is now king – push the product out, sell DLCs, hype the next title, and rinse and repeat – while the loyal fans and players are left dealing with half-baked games and broken promises. The contrast with 15-20 years ago couldn’t be more stark. Back then, it seemed like EA and Codemasters cared about making great games and earning player loyalty. Now, we’re largely seen as wallets to extract from, rather than a community to genuinely support. You're optimizing for short-term profits, but in doing so, you're alienating the very people who supported you for decades.

    5. Final Thoughts

    I don’t write this out of hate, but out of disappointment and a bit of heartbreak. I grew up loving EA and Codemasters games, and I know they can do better – they’ve done it before. As a long-time fan, it’s upsetting to feel so let down by the current state of these once-great franchises.

    All we’re asking for is a return to what made these companies respected in the first place: release games when they’re actually ready, communicate honestly with your player base, fix the issues that need fixing, and don’t treat us like walking wallets. We want to celebrate your games, not constantly complain about them.

    Right now, though, I and many others are truly disappointed. We reminisce about the classics because they gave us joy without the headaches. It would be amazing to see EA and Codemasters recapture that spirit – focusing on quality, community, and transparency. Until then, it’s hard not to feel cynical about every new release or promise, and that’s a **bleep** shame for those of us who just want to enjoy the games.

    Here’s hoping the message gets through and things change for the better.

  • Model101T800's avatar
    Model101T800
    Seasoned Traveler
    4 months ago

    Title: If Developers Aren’t at Fault — Then Who Is? Responsibility Must Exist Either Way

    I want to clarify something important after everything I’ve said about the poor state of recent games.

    If it turns out that the developers are not the ones responsible for the buggy, rushed, and broken games we keep getting —
    If the real blame lies with executives and corporate decision-makers who force fast releases, demand monetization at all costs, and burn out their staff, then they must be held accountable. It’s also likely that some of these executives push their own ideas into the games — ideas that go against the vision of experienced developers or the actual needs of the community — just to gain credit, stay in the spotlight, or climb the corporate ladder. Many of these decisions are, frankly, short-sighted or outright foolish, made by people who don’t understand the game, the genre, or the audience, yet still hold the power to overrule those who do. When bad decisions come from the top, it’s not just frustrating — it’s damaging.  In doing so, they often damage the final product while promoting themselves for work that ends up being shallow, misguided, or outright harmful to the game’s quality. Unfortunately, the people making those decisions are often the least qualified, but still the first to get rewarded while the game — and the players — pay the price. —
    Then I sincerely apologize to the developers.

    Based on several recent sources, I’ve come to understand that not all devs are lazy or careless. In fact, many are underpaid, overworked, and stuck in a system driven by unrealistic deadlines and money-first priorities:

    Articles and reports that confirm this:

    - EA layoffs: Hundreds of devs lost their jobs during multiple rounds of cuts
    https://www.sfgate.com/tech/article/electronic-arts-layoffs-hundreds-20302979.php

    - 1 in 10 devs lost their jobs in 2024 alone due to corporate restructuring and budget cuts
    https://www.theverge.com/2025/1/22/24349728/gdc-state-of-the-industry-survey-2025-results

    Crunch culture in AAA studios like EA, Rockstar, Epic
    Business Insider – https://www.businessinsider.com/video-game-development-problems-crunch-culture-ea-rockstar-epic-explained-2019-5
    Wikipedia – https://en.wikipedia.org/wiki/Crunch_(video_games)
    Kotaku – https://kotaku.com/crunch-time-why-game-developers-work-such-insane-hours-1704744577

    For more articles or reports related to this issue, feel free to ask ChatGPT or any other AI platform to list recent news, industry data, or community discussions.

    So, if developers truly care and are being crushed by deadlines, then the executive leadership must be held accountable.
    And in that case, I believe those responsible at the top — those who ignored quality and good teams, overworked their employees, and treated them inhumanely just to meet release targets — should be fired.

    Furthermore, if it is proven that developers were forced into unpaid overtime or subjected to unreasonable crunch, they deserve proper financial compensation for the extra hours and stress they endured, as well as improved working conditions going forward.

    However, if the opposite is true and the executives have provided reasonable conditions but the developers delivered low-effort or careless work, then it’s on the developers to be held responsible instead.

    Either way, someone needs to be held accountable.
    We, the players, pay full price and expect a functioning, polished product — not a half-broken mess with missing features and silence from the studio.

    No more finger-pointing without transparency. No more excuses. Whoever is responsible — devs or executives — should answer for the current state of things.

  • Most detailed critique of EA I've seen on these forums.    Nicely done 👍

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 months ago

    It was great.  Just a shame this place doesn't get more traffic.    Your post deserves more attention.    Was  fair and balanced critique. Especially compared to the normal abusive posts aim at EA.  Not saying they don't deserve it.  But those posts are deleted in short order.    Whereas i know good constructive criticism does get past up the ladder.  But whether they get get read or instantly thrown in the bin by senior management is another matter 

  • Model101T800's avatar
    Model101T800
    Seasoned Traveler
    3 months ago

    Thank you so much 🙏 Your words truly mean a lot! I tried to keep the post fair and grounded, so I’m glad that came across.
    You're absolutely right — constructive feedback often flies under the radar, while angry posts get deleted or ignored. I still hope that if we keep the tone respectful and focused, maybe more of it will reach the people who can actually make changes.

    I genuinely hope that both EA and Codemasters and the teams behind the F1 Esports and WRC websites will take this kind of feedback seriously and use it to improve communication, features, and support for the player base.
    Thanks again for the encouragement — it motivates me to keep contributing!

  • So what happened to the "bug report permission" part of your argument that was simply forgotten about? 

    What was your concern regarding that?

  • Model101T800's avatar
    Model101T800
    Seasoned Traveler
    3 months ago

    Regarding Bug Report and Stage Restart Exploit in Time Trial (Akropolis example)

    I’m not sure if this applies to all rally tracks in Time Trial, but I’ve noticed a potential exploit in certain Akropolis stages. Specifically, after falling off a cliff and totaling the car, if I keep pressing the throttle and then restart the stage attempt, the car begins moving forward at the start line — even though the red light is still active.

    If I’m not mistaken (it’s been a few months since I last played), the car is stuck in neutral at that point, and yet it still moves forward on its own. Normally, if you try to manually shift into 1st gear and run the red light, you get penalized — but this is different. The car moves forward while in neutral, during the red light phase, and it doesn’t remain stuck behind the racing line like it should.

    Depending on how straight the road is, you could gain a 5 to 10 second advantage by the time the light turns green, and the game doesn’t seem to detect or penalize it. In theory, someone could abuse this in Time Trial and go unnoticed unless Racenet (or whatever the leaderboard system is called) tracks this behavior and shows this abnormal pattern on a virtual map.

    As for the “bug report permission” part — I’ve held off on recording and posting video evidence because I was expecting an admin or someone from the EA or Codemasters staff to respond first. I wanted to be sure that the issue would actually be seen and acknowledged before putting in the effort.

    At the moment, I’m also busy and unable to work further on this — but I wanted to make sure the issue is at least raised.

    In the coming weeks I plan to record a short video demonstrating the issue and post it here on the forum in this discussion.

  • QuebecTech's avatar
    QuebecTech
    Seasoned Scout
    3 months ago

    Well it sucks but with all further development being stopped i expect only the most outrageous and glaring exploits to be addressed.

    And as usual, didn't happen if we didn't see it hahahaha. we'll be waiting for your video.

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