Esports Plans? Bug Report Permission? WRC Ending?
Hello EA SPORTS WRC Team and Community,
I would like to share some thoughts, feedback, and questions — some about WRC, and one about F1 Esports. Please read carefully.
1. Will There Be Any Esports in EA SPORTS WRC?
I bought this game hoping to compete in an esports challenge because I feel much more confident in this game compared to the F1 series.
However, nothing official was ever announced. Can someone confirm whether an esports tournament was ever planned or if it was canceled because of unresolved corner-cutting exploits and anti-cheat issues?
It would be great to know whether there’s still hope or not. Please let us know if the idea was scrapped or is still in progress.
2. May I Submit a Bug Report in Video Format for Time Trial Mode?
I found a bug in Time Trial which I explained long ago in a written forum post, but it seems it wasn’t understood. I believe it needs to be shown via a gameplay recording.
Can I upload or link a video here in the forum to make sure the devs can finally understand what’s happening? Or would that be pointless now, since you announced that development is ending — though you didn’t mention exactly when it stops, so maybe there’s still time to fix a few things?
3. One F1 Esports Question (Sorry if Off-topic):
I know this is the WRC forum, but my question is about the qualification process in the F1 Esports Series.
The official qualification results only go up to F1 2023: https://f1esports.com/qualification/results/2023
And the latest video guide is from 2022: https://f1esports.com/qualification
Yet new drivers appeared in F1 2024 and even F1 2025 seasons: https://en.wikipedia.org/wiki/Formula_One_Esports_Series
How did these people qualify in F1 2023 and F1 2024 when there was no visible Esports mode in the game like before, where you had to complete a scenario and appear on the leaderboard? Was the process hidden or done internally?
4. Sad News About WRC Development Ending – Please Reconsider
I was disappointed to hear that EA and Codemasters will no longer develop EA SPORTS WRC. Honestly, I think you are making a mistake.
Here’s my guess why you stopped: I noticed that in some Time Trial Stages, there are only 6.000 to 15.000 leaderboard entries.
Compare that to F1 games Time Trial Tracks, which often have 100.000 to 500.000 entries.
So maybe the game didn’t sell well, and you didn’t make enough from DLCs either.
But this game had huge potential. It is the most complete rally game I’ve ever seen—so many rally cars, stages, and surfaces. I still don’t have time to try them all.
It’s sad that such quality is being dropped while other titles with much less effort continue yearly.
That being said, let’s talk honestly about the pricing.
The base game launched at 60 euros, even though it was broken at launch—frequent crashes, stuttering, and even an anti-cheat conflict that made it unplayable for 3 months.
And on top of that, you added four separate DLCs, each costing 20 to 30 euros.
Sorry to say this, but that’s greedy behavior. Asking 60 plus 100 euros for a game that didn’t even work properly at first? That’s unacceptable.
You lost player trust because of this — not just because of bugs, but because you treated your audience like walking wallets.
5. Final Words – WRC vs F1 Game Quality
WRC is a model for how a serious game should be developed.
You kept one platform, added meaningful content, and built a long-term experience. Despite early issues, it evolved into a polished product. This is exactly the kind of long-term, player-focused development that earns trust.
By contrast, the F1 series feels stuck in a yearly outdated money-printing cycle — rushed releases, recurring bugs, minimal innovation, and inflated pricing. Many fans accuse the devs of copy-pasting features, and I agree.
There’s a clear lack of responsibility for quality, especially when players are asked to pay 60 euros for a product that sometimes doesn’t even function properly at launch.
On top of that, just like in WRC, the F1 games also include multiple expensive DLCs, adding even more costs for players. This kind of pricing strategy feels greedy and exploitative, especially when the base experience is already unstable.
I strongly believe the F1 series should follow the WRC model:
- Stop releasing a new game every year
- Keep one base platform and simply update it with new cars, driver lineups, and features
- Don’t remake laser-scanned tracks annually — it makes no sense
This is the approach that games like WRC and Counter-Strike 2 have taken. They evolve, improve, and actually listen to their communities.
That’s why CS2 never releases annually — it doesn't need to. Its value grows over time instead of being reset every year, and that is why it succeeds.
WRC was close to achieving that same standard. Please don’t throw away such a solid foundation. I sincerely ask that you reconsider your decision to end development.
Thank you for your time. I hope someone from the team reads this and takes it seriously.
All the best in the future