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j-go1048's avatar
2 years ago
Solved

PHYSICS issues

so im pretty dissatisfied so far dont get me wrong i love to see a new rally game and it is a big improvement from dr2 but the physics model tire models and surface models are really getting to me. most of all the rotation axis being in the center to mimic sliding it makes driving fwd properly impossible in real life and on more sim focused titles i dont touch my handbrake unless i really need to but driving fwd in this game any tight corner u need handbrake for rotation left foot braking on turn in has little to no effect and then again once you have the rotation you seek the car is rotating incorrectly, on tarmac again, big BIG improvement from previous codie games but it really shows the rotation/physics issues i mentioned prior overall all surfaces feel floaty and the cars still feel like they are lacking weight i really want more from this game and im hoping that codemasters release maybe a patch with updated physics model maybe have an assist button that will change it. who knows all in all just hoping and praying someone with a real passion for rally at codemasters see this and at the very minimum implement something. i understand that a lot of people buy the games to play on controller/console and features like this physics model may improve gameplay for them but all the sim racers who ive spoken to are quite disapointed if anyone has any thoughts or if someone makes a fix to code pls lmk smaller issues experienced are mainly graphical optimization issues and controller optimization issues eg. force feedback, not registering gear changes etc, also i am loving the lighting in night stages. 

i apologize for this being so jumbled for those who arent going toread all this here u go->

  1. center axis rotation NEEDS to be swapped to the car rotating on its axles and tires.
  2. cars need more weight not more grip!
  3. force feedback needs lots of improvement (probably contributing to feeling of weightless cars^)
  4. deeper dive into tire model to reduce "floaty handling" (issues here could just be the rotation axis/physics issues above)if the physics get fixed it would make 100s if not thousands of simracers fall in love with this game, at least add a button in assists to swap to updated/realistic physics model. i also dont mean to bash on the game, i love rally and everything rally. just coming from a racing/sim background having these beautiful stages with subpar physics where you cant drive the way you should be able to hurts. it hurts my heart and soul. if any devs read this thank you and i hope something is implemented, i do believe this game has potential to become a great game. pls help us.
  • Hi Guys,

    We all have these problems experiences, but no response from EA/Codies at all?! Isn't this their forum?

    I would rather receive  email that the developers are taking on board our concerns instead of notifications that I have earned some badge?!

    I don't understand the purpose of all these forums and comments if their are not being answered by the actual creators.

    I have been waiting for almost 15 years to get close to real life rally sim and came across french RSRBR and I was impressed, in there ngp 3 has impressed me even more, but slightly too slow. After years of asking the creators of RSRBR and NGP I have decided to make my own mod, it took me almost 5 years, but after all.the hard work RBR 2020 V4.0 was born https://drive.google.com/file/d/1OJAGRY1FsJaIF4-JUpExMD38kCqL-lIH/view?usp=drivesdk and I think, although still not perfect it is the closest thing to how real cars behave. EA/CODEMASTERS PLEASE TEST IT!

    If similar engIne was implemented to the EA WRC new gen looks and sound it would be a HIT and it would knock all rally games out. EA/Codemasters would profit enormously and we all would be stunned.

    I think there is no better time to do it then now with all the EA resources, WRC licences and Codies experience and skills - JUST DO IT!!!

    THANK YOU 😉

    https://youtu.be/LtEBBH-Nnr4?si=DHlkz1DYg3_I_46I

    https://youtu.be/o-XyqEU9-fc?si=ehmIUhU0PlM7nRos

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