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5 Replies


  • @RobbyJr24 wrote:

    @JvitmaVery easy, and simple. 2 in game = 1° fov.
    0 = 18°, 100 = 68°
    e.g. If you need 38° fov, then you need 40 in game.
    If you need 46° fov, then you need 56 in game.

    https://dinex86.github.io/FOV-Calculator/ VFov what you need!


    So the formula is (your_needed_fov_in_degrees - 18) x 2 = number_you_must_set_in_game

    What a weird way of implementing it. Can we just set the value in degrees please, EA?

  • acajouman's avatar
    acajouman
    Seasoned Newcomer
    2 years ago

    Hi, this fov is for hfov, but what's the solution for hfov? please

  • I don't think this is correct. I use 32 deg vfov, which the calculator says is 29 for EA WRC. Visually compared to other games, that is way too high. Somewhere around 15 is more right.

  • AlexSchouba's avatar
    AlexSchouba
    Seasoned Rookie
    7 months ago

    I think you have to remove 15% or 20% to have a correct rendering and comparable to other simulations, for example my calculated FOV is 40° vertical, if I play at 34°, or 32 in the game's FOV slider, it seems realistic to me

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