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Re: Seat Position and FOV - a Compromise

I think this is the 4th thread I've seen with this issue.

Accumulating all "Me too"-votes those threads had, this would be a number one issue here. I'd also assume it's more or less just changing a handful of limit-numbers in the game code.

Would be really disappointing to not see this addressed [or at least given a statement, why the devs choose not to change it].

 

3 Replies

  • Unbreukable's avatar
    Unbreukable
    Rising Vanguard
    2 years ago

    Yes these posts keep popping up every once in a while. It looks like this game (like DR2.0) was not made with people having their (ultra) widescreen right on top of their wheelbase. 
    Too me it seems not something that would be really difficult to just extend the range of camera movement. Currently they make it seem like we are not actually moving the camera but the seat, although I think the actual driver does not move when you do. Maybe the developers want to avoid situations like in ACC where you can even go behind the driver and seeing the inside of the models.  

  • Markus_IRL's avatar
    Markus_IRL
    2 years ago

    Yea we need the movement limits removed. Many cars are undriveable for me until this happens. Would also be nice to remove the fake sense of speed movements in cockpit view so it looks static like dash view. The dash is unusable as it's set far too low in most cars and the dash takes up half the screen. 

  • 100% required. Along with left and right hand configuration. Or more cars with right

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