Forum Discussion

bn880's avatar
2 years ago

Hybrid implementation (Regen and boost) is incorrect and bugged in several ways

Product: EA SPORTS™ WRC
Platform:Steam-PC
Summarize your bug [Edit - EA_Barry] a bug that even WRC10 did not have.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? l;kk;l
What happens when the bug occurs? ;l;l
What do you expect to see? ll

[Edit - EA_Barry] a bug that even WRC10 did not have.

28 Replies

  • I noticed the following fix listed in the 1.4.0 patch notes coming out on the 14th:

    "Fixed an issue on WRC cars in which hybrid deployment would cancel when throttle was released below boost threshold point, instead of when throttle input reaches 0%."

    This is an improvement and I am thankful for it, but it is still incorrect. Hybrid deployment should only be cancelled when you start to regen, not just because you lifted off the throttle pedal. The simplest implementation of this would be to always regen when FIA conditions allow for it: throttle input is less than 30% "and" the brake pedal is applied (front brake pressure over 5BAR, which is very little). Even this isn't completely accurate because real teams don't have to regen when the brake pedal is applied, so you can technically lift off the accelerator pedal and press the brake pedal in a real car and not cancel your hybrid deployment sometimes as long as your ECU software didn't start to regen. This is maybe a little advanced for this game, but WRC Generations has this modeled and you have to brake harder to start regen when you have a lot of your hybrid boost remaining. Even with the simple implementation where you always regen when accelerator input is less than 30% and brake pedal is applied, you should still be able to use some of your hybrid deployment, lift completely off the accelerator pedal, then go back and use more hybrid deployment as long as you don't press the brake pedal while you are lifted off the accelerator pedal. The exception to this is for the initial launch hybrid boost, which will get cancelled when accelerator pedal is less than 30% or the brake pedal is applied whether you regen or not.

  • bn880's avatar
    bn880
    2 years ago

    Yes indeed, there remain many issues with it.  Not the least is control of boost level past the 70%, the gutted engines below 70% throttle (so you can delay deployment)

    the amount of brake pressure required to even start regen in the game, and so on.  The points are on the first page.

    This should be fixed/implemented to just work as close to the real thing as possible, It's not really some massive and super expensive challenge, and there should be some authenticity to the driving.


  • @EA_Groguet wrote:

    Hey there,

    Thank you all for your report and your feedback. This issue has been raised and it is being investigated by the Game Team. I will update you on this thread as soon as I have more info.

    -Groguet


    Please also fix the problem where sequential transmission cars have some bizarre clutch behaviour (for launch) that seems to be muddled together with the wrong implementation of how the hybrid cars should work.

    The manual transmission/H-pattern cars have no fundamental programming error--they just suffer from the game-wide poor implementation of dead zones, saturation and controller calibration.

  • Find_Colour's avatar
    Find_Colour
    Rising Traveler
    2 years ago
    @AlexAfonso This is happening to me too. It seems to work for half a stage, then stops deploying in forward gears in all game modes.

    Strangely, boost still works properly in reverse.

About WRC Technical Issues & Bugs

Trouble with connectivity,performance or crashes? Join the EA SPORTS™ WRC community forum to discuss troubleshooting.1,920 PostsLatest Activity: 33 minutes ago