Forum Discussion
Please see this :
https://answers.ea.com/t5/General-Discussion/EA-SPORTS-WRC-Patch-1-3-0-Discussion-Thread/m-p/13209763/highlight/true#M1680
There is a true problem in internal view
@nicoF86 wrote:
Please see this :
https://answers.ea.com/t5/General-Discussion/EA-SPORTS-WRC-Patch-1-3-0-Discussion-Thread/m-p/13209763/highlight/true#M1680
There is a true problem in internal view
Thanks for tagging the message, I have raised this to the team again.
- pyide_maybe2 years agoNew Veteran
@EA_Groguet wrote:
@nicoF86 wrote:Please see this :
https://answers.ea.com/t5/General-Discussion/EA-SPORTS-WRC-Patch-1-3-0-Discussion-Thread/m-p/13209763/highlight/true#M1680
There is a true problem in internal viewThanks for tagging the message, I have raised this to the team again.
The team must surely be aware what the culprit is by now: https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/PostProcessEffects/AutomaticExposure/
It's UE4 Auto-Exposure feature in strong effect. They need to actually get pull that out as that's not how car interiors work in the daylight, it's completely wrong and unnatural to have it applied so strongly there.
We cannot disable it outright as you can in some other UE4 games using r.EyeAdapationQuality=0 because that breaks the rendering all over in WRC, even in the menus. Even if it did work on PC, it still doesn't help consoles. So they either have to do the work to disable it outright, or go in and reconfigure every single location's auto-exposure settings so the interior views more closely match the exterior cameras exposure and brightness and colors. It's messed up everywhere, in every single car, in every single location, not just the few locations they claimed to tweak.
One would think it would be a lot easier to get rid of it outright, but perhaps not with how funky they have everything set up. There might be guides out there that can help. Here's one for example.