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p0nt0o's avatar
2 years ago

My not so great experience with VR so far

Specs first.....

Valve Index

5800X3D

6800XT

32gb DDR4 3600mhz

SteamVR settings normaly set to

Render per eye = Auto or 100%

80hz refresh (to give the best chance of stable frame rates)

So firstly the good, the driving experience in VR is great imo.

The bad....

So I've had several AMD Gpu driver crashes & after a gpu driver crash, although I'm back on the desktop I tend to have to restart or the game wont start in VR.

Most common issue for me is after selecting Enable VR, the game does nothing, doesn't go to the Warning screen it just sits there doing nothing. SteamVR starts and in the headset it says "waiting". The only way out is to shut down steamVR which closes the game, even task manager in windows won't open.

If 3D render stage preview is on, you ocasionally loose your ability to make any inputs & the display can be black until you either move a meter to the left or right. Disabling this seems to get rid of this problem.

Performance.....

If upscaling is set to on, the game looks incredibly blurry, changing the option can crash the game.

Anything over medium setting for Anti Aliasing makes the game look blurry. Under medium the game just starts to look bad.

Setting the game to ultra low gets consistent frame rates but the game looks quite bad.

Setting the game to low can give passible frame rates but only just.

If motion smoothing is turned on in steamVR I can have some settings on medium in some locations but it isn't consistent.

Setting the render per eye over 150% makes the game unable to start VR. Not that I would expect to run the game like this, I was just experimenting.

So again, when I've manage to get the game to load and drive, the VR Driving experience is great.

Performance I would hope could be fixed to some degree. Some people using Oculus devices and Nvidia Gpu's seem to be doing better when it comes to visual fidelity.

But the big issue is the crashing, hanging & general inconsistent nature of getting the game to actually run in VR. Playing the game on monitor, I've had no performance issues or crashing but VR, it's probably 50-50  whether the game will actually start at all at the moment.

Anyways, hope the input helps.

2 Replies

  • So more testing today.

    SteamVR Settings

    Motion smoothing definitly doesn't help, it kind of makes things worse.

    I found 90HZ actually gives better performance?!?

    Changing the resolution can be done while in game & be set to anything but it doesn't take effect until the game is restarted. 500% resolution netted me 7fps :D

    200% actually gets rid of most of the blurryness but unacceptable framerate (60fps~)

    Still having issues getting the game to start in VR. I have found that if it doesn't(doesn't get to the warning screen), it won't start in VR again until I have started the game without VR at least once. It's also more prone to not starting in VR if you change a SteamVR setting, so you have to change the setting, close the game, start the game without VR, close the game, then restart the game and enable VR.

  • Ok more testing..........

    So I think I solved the crashing when enabling VR. It was my fault as when I was enabling VR it was changing the monitor resolution. I set the same resolution for both VR & monitor play and that seems to have stopped the crashing.

    next.....

    The 80hz issue isn't an issue. I think SteamVR was autoing the resolution & putting it up to 150% which was causing the problem. I hard sety the resolution to 100% and t he frame rate settled out.

    Now saying that.....

    100% res on the Valve Index is fundamentally whats making the game blurry, anti Aliasing comes along then and makes everything very soft. The defaul t on the Index is normally 150% but as I mentioned, I cant get the frame rate stable at that setting.

    The compromise........

    80hz

    120% res

    Anti ailiasing at high

    Advance setting....

    Quality Low

    Shadows, post processing, Car reflections, crowds, dynamic objects, weather, particles = Ultra low

    fog off (or ultra low cant remember)

    Markings off

    Shader medium

    Everything else low (I tjhink)

    This allows for good frame rates for 90% of the stage. However, in the last mile of every stage I tried, frame times start to spike. I'm guessing this is due to the extra furniture at the end of the stage, people, trucks, cars signs etc, but could really do with tweaking.

    Visually, the game in VR isn't great due to the need for such low settings, but if you disregard the last mile of every track, the performance is actually very consistent. As I'm no longer getting the crashing I'm enjoying it a lot but It would be great if there were something you could do about the end of the stages & perhaps find a magic optimizing spanner to tweak the visuals som how.

About WRC VR Beta Technical Issues & Bugs

VR Beta is available on PC for EA SPORTS™ WRC. If you have any issues while playing in VR, please report them here.119 PostsLatest Activity: 2 months ago