Forum Discussion

Sokittoya76A's avatar
Sokittoya76A
Rising Adventurer
6 months ago

NATIVE OPENXR SUPPORT

Good day E.A.

 

It has been some time since my last unanswered question, among many others, who are getting an E.A unanswers for this particular question.

 

Would you please take 5 seconds out of your busy schedule to confirm whether there will be native support for openXR hmds? This question has been circulating since the game was released. I have no idea why you blocked the openxr.dll, though whatever the reason it will never be good enough for those with openxr hmds. 

 

At the very least put us out of our misery!  Please upvote this thread, maybe then it will get some well-deserved attention.

Your truly in good faith.

Concerned openxr hmd consumer....

18 Replies

  • Sokittoya76A's avatar
    Sokittoya76A
    Rising Adventurer
    6 months ago

    I feel so alone on my post... maybe if you don't answer... truly alone.

  • Sokittoya76A's avatar
    Sokittoya76A
    Rising Adventurer
    6 months ago

    I'm so sad, life is so hard when noone answers your posts. I'm really, really sad, depressed. Please update me.

  • I have been using pimax crystal light for more than a year, and this game I bought till now can hardly run in VR. I use pimaxxr with motion compensation, I don't have Steamvr installed. Every time I start the game, I only see the EA screen and then it crashes to the desktop. Is there anyone who can run this game successfully with the same settings as me?

    Does this game require SteamVR to be installed? Steamvr's performance is really worse than native openxr, at least for me it freezes very frequently. my pc 14900ks+4090

  • Sokittoya76A's avatar
    Sokittoya76A
    Rising Adventurer
    6 months ago

    Yes mate you need to run it through steam vr. See my other post through my profile on how to set steamvr as default openxr program.

  • QuebecTech's avatar
    QuebecTech
    Seasoned Scout
    6 months ago

    Hello sir. I dont work here but ive worked tech support for years. If you dont provide as much as your system specification in a legible manner, dont expect anyone bending over backwards to give support.

    The SteamVR option is viable and working. I have a RTX 3080 10gb and had been crashing at every other stage because of VRAM starvation. I found out setting everything to ultra low or low and set the resolution per eye at 26% it would stop crashing most of the time.

    I've been working for about a month on a engine.ini file with some tweaks that help us poor WMR users and hopefully alleviating some VRAM issues. So far i was able to up the settings to mostly Low instead of ultra low, with decent frame rates.

    [TextureStreaming]
    PoolSizeVRAMPercentage=128
    
    [/script/engine.renderersettings]
    r.AntialiasingMethod=2
    r.BloomQuality=2
    r.Color.Max=0.94
    r.Color.Mid=0.49
    r.DefaultFeature.AntiAliasing=1
    r.DefaultFeatureMotionBlur=False
    r.EyeAdaptation.LensAttenuation=0.70
    r.FastBlurThreshold=0
    r.FilmGrain=0
    r.NGX.DLAA.Enable=true
    r.NGX.DLSS.Enable=1
    r.NGX.DLSS.EnableAutoExposure=1
    r.NGX.DLSS.PreferNISSharpen=1
    r.NGX.DLSS.Preset=10
    r.NGX.DLSS.Reflections.TemporalAA=0
    r.NGX.DLSS.Sharpness=0.25
    r.NGX.DLSS.WaterReflections.TemporalAA=0
    r.NGX.Enable=1
    r.NGX.EnableOtherLoggingSinks=0
    r.NGX.LogLevel=0
    r.PostProcessAAQuality=0
    r.ReflectionCaptureResolution=256
    r.Reflections.Denoiser.TemporalAccumulation=0
    r.Reflections.Denoiser=0
    r.SceneColorFormat=3
    r.SceneColorFringeQuality=0
    r.SSR.MaxRoughness=0.01
    r.SSR.Quality=1
    r.Streaming.FullyLoadUsedTextures=0
    r.Streaming.FullyLoadUsedTextures=False
    r.Streaming.LimitPoolSizeToVRAM=0
    r.Streaming.PoolSize=0
    r.TemporalAA.Algorithm=0
    r.TemporalAA.HistoryScreenpercentage=125 
    r.TemporalAA.Quality=2
    r.TemporalAA.Upsampling=0
    r.TemporalAA.Upscaler=0
    r.TemporalAACatmullRom=1
    r.TemporalAACurrentFrameWeight=0.15
    r.TemporalAAFilterSize=0.10
    r.TemporalAAPauseCorrect=1
    r.TemporalAASamples=2
    r.TextureStreaming=True
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Sharpen=1.65
    r.Tonemapper.Sharpen=2
    r.TranslucencyVolumeBlur=0
    r.Upscale.Quality=5
    r.Upscale.Softness=0

    Good luck to you.

  • Sokittoya76A's avatar
    Sokittoya76A
    Rising Adventurer
    5 months ago

    Thankyou for your input. Whilst I appreciate the reply, you completely missed the meaning of my question. 

    I do not need to provide any system info for a request to support native openxr. All I am asking for is for native openxr support. How does my system info even apply to that amendment? If I was having performance issues or issues booting the game then perhaps it would be useful, however that is not the case. Cheers :D

  • QuebecTech's avatar
    QuebecTech
    Seasoned Scout
    5 months ago

    YES STEAMVR IS REQUIRED. I expected non-**bleep** VR implementation but here the game's development has been killed without triple screen or VR be out of beta. I expect a few lawsuits at small claims court for non-delivery of promised features pre-launch.

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