VR beta - discussion
So I think it would be good to start a new topic to discuss the VR implementation and experience. Maybe to find some help in the VR community.
I tried yesterday a few hours the VR beta.
HW: Valve Index, RTX 4080 S, SteamVR
Basic graphics: AA low, Anisotrophic Filtering 8x, Upscaler off
- Settings most on low some like track and textures on high -> the performance for my more or less high end PC was ok
- Track on high and ground cover off -> very stable and good looking track in gravel and asphalt (ground cover off remove flickering grass).
- Flickering shadows -> Shadow are flickering even when standing and not driving (tried ultra low up to high) and used than low what was ok but flickering.
- Trees have a very hard flickering even when standing and in the wet there is a white sparkling (looks a little like snow) in the trees which is also very hard flickering. I tried trees low to high also weather low to high but could not really solve this issue.
- Scaling -> For me the scaling of the cars seems to be to large the steering wheel looks like 40cm -> will try to solve this with the SteamVR Scale setting
So the driving was really fun had a good experience but the flickering of the trees and shadows is terrible. I tried also DLSS but this was so muddy, for me not useable. I'm not sure which setting is able to counter this. Even with AA up to epic was not really a better experience it just tanks the fps.
-> Beta is not that bad, but the flickering is the point that makes it unusable for me. Means I will wait if there is something I need to change in the settings to remove the flickering and when it's not possible WRC will will collect dust on the virtual shelf.
What's your experience and are a few of you already starting to optimize the engine.ini?