Axial Deadzone
Hi everyone,
I use a Razer Wolverine on my Xbox to play BF6. In the Razer app I set the Deadzone on the sticks to 0 because I like using my games to configure the DZs, not he controller app. In the BF6 settings, I have my center and axial DZs both set to zero on my right stick...
What I have noticed, is that even with the Axial DZ set to zero, I am still registering some axial DZ behavior, and it's making micro adjustments very difficult. When exploring this issue, I discovered that there is also no difference in axial deadzone behaviour when I set it to its max value of 30. I was able to verify the deadzone settings on 2042 and BF5 respond as I expected, with the deadzones being clean and responsive fir micro adjustements, so this issue is isolated to BF6.
I suspect there is a nested setting for the axial deadzone in BF6 that isn't correctly reading what the axial deadzone should be, and would appreciate if someone could take a look. Hopefully this is just a case of flicking a switch.
Having a lot of fun with this new game, so I'm looking forward to whatever improvements are coming.
Cheers.